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Games at Twilight Questions And Answers



Broad Questions with Answers
1.Q. Sketch the character of Ravi.
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Discuss the character of Ravi in Anita Desai’s short story, Games at Twilight. [N. U/20061
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Write an essay on the character of Ravi in Anita Desai’s Gaines at Twilight.
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Sketch the character of Ravi as depicted in Games at Twilight.
[N. U/2009]
Answer: Ravi is the central character in the story, “Games at Twilight” by Anita Desai. He is an immortal figure in this short story. He is a wonderful creation of Anita Desai. In this sweet but heart-breaking story, Ravi is never to be overlooked. The incidents of the story revolve round him. The writer has minutely expressed child psychology through the character of Ravi. Ravi is not an ordinary boy. He is different from other boys and girls. He has a certain goal to win the game. Firm determination is one of his chief features. His power of speculation and contemplation is revealed here.
At the beginning of the story, we find that the children are almost suffocated in the room. So they plead to their mother to come out and play in the porch. Ravi, Mira, Anu, Manu and Raghu promise to their mother in this respect. They give her word that they will not go outside the porch. But when they start their game, they break their promise except Raghu. Raghu becomes the seeker of this game, ‘hide-and-seek’. He wants to find everybody out. He begins to search creating panic and terror.
Ravi is a resolute boy. His firm determination to win the game is unique. He does not want to be found out by Raghu. He dislikes to be dead like little Manu. So Ravi hides himself into a shed with green broken door. The shed is full of wastage and broken things. Here he suffers much and begins to tremble with fear and terror. He is nearly suffocated. But he keeps his sharp eye on the seeking of villainous Raghu. Here Anita Desai describes the mental state of Ravi as the following way— “Ravi looked about him desperately, swallowing a small ball of snot in his fear.”
Thus he has been painted as a determined boy. He cares a lot to win the game. It is not a matter to him whether he will be in danger or not.
Ravi is small in stature. But his desire is not petty. He wishes to overcome all hazards for winning the game. He stays in the shed for long. In the mean time, darkness comes down and grows evening. But Ravi is alone in this place. He thinks and plans to win the game. He feels then something cold and slimy trying to touch him. The writer describes— “Something cold or like a snake. Snakes!”
At last, Ravi comes out of the shed exhausted. His playmates start their second game. He does not agree with the second game. He is still unsought. So the first game cannot be over. Another game cannot be started without him. Ravi will not be overlooked and neglected. He cannot bear it. He does not want to join the funeral game. He wants victory and triumph and not a funeral game. But he has been forgotten by his playmates. He has been discarded. So he will not join them now. He is dishonoured being forgotten. He cannot tolerate. So he feels his heart so heavy and ache inside him unbearably. He lies down on the damp grass crushing his face into the ground. He is no longer crying. Actually, he is silenced by a terrible sense of ignominy of insignificance and indifference to him.
However, we may say that Ravi is a small boy of firm determination and resolution. He is victorious and resolute. He is a dreamer. He wants to be noticed and watched. He has a strong sense of honour. He cannot stand against the ignominy of insignificance. Thus Ravi is unforgettable character for the psychology of a child.
2. what aspects of child psychology are explored in Anita s ‘ short story, Games at Twilight? [N. U/20051
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Comment on Anita Desai’s treatment of child psychology. [N. U/20041 Or
Comment on Anita Desai’s treatment of child psychology in her short story, Games at Twilight.
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Compare and contrast the characters of Raghu and Ravi.
Answer: Treatment of child psychology is one of the major subjects in the story, “Games at Twilight” by Anita Desai. It is a study of the mind of children. The mind of a child is different from the mind of a grown-up man. The mind of an adult achieves complexity for various experiences of life. His power of reasoning is always at work. But the mind a child is a clean sheet which is not filled with experiences. It is simple, pure and innocent. Anita Desai has compared and contrasted the character of Raghu and Ravi in order to treat childhood in this famous short story.
Ravi and Raghu are two major characters in the story. But Mira, Manu and Anu also play minor but significant role in the development of the story. Their activities make the activities of Ravi and Raghu prominent. They contribute a lot to make the writer’s picture of childhood complete. So their role is complementary. In the story, we find that Ravi is a little boy. He begins to play ‘hide-and seek’ with his playmates. Raghu is the seeker of the game. Ravi goes to hide himself behind the garage. He sits on a flower pot. But soon he realises that it is unsafe for him. He wants to enter the garage. But it is not possible for him to get its key. So he decides to take shelter in a shed.
Ravi is inspired to enter the dark shed for his simplicity of mind and sporting spirit. Anyhow, he manages to enter the shed through the gap between the door and the wall. Here we find the ingenuity of a child. He enters the shed fearing the whistle of Raghu. The shed is very dark, small and stinking. It is a safe a home for rats, ants and other insects. Here he enjoys various natural fears and thrill in his mind. He feels the presence of a snake. This fear makes him leap. The beating of Raghu’ s stick on the walls increases his fear. Ravi recovers himself by thinking that Raghu will come to help if he is in danger. This is natural for a child.
In the shed, Ravi feels something moving slowly on the back of his neck. At first, he is afraid of it. But he overcomes his fear in the next moment. He thinks that it is an insect perhaps a spider. He rubs it to death. He is unknown to all creatures in the shed. So they try to explore him. Such a thought is possible for a child only. What he thinks inwardly in the shed is absolutely childlike. He wants to be victorious. His mission is to defeat Raghu. If he does so, he will be the happiest boy in the world.
Raghu is the opposite to Ravi. He may be his foil. He is older, stronger and cleverer than he. He cannot accept anything mildly. As a seeker, he shouts for stopping the hiders in the name of their mother. He is very cruel. He mercilessly beats little Manu. He strikes over the shrubs, wall and on the fence. Raghu, Mira and other children start playing other games. Coming out of the shed, Ravi touches the ‘Den’. Then he shouts, “I won, I won, I won”. He is very resolute. He does not tolerate the dishonour of the children. These features of childhood are reflected in the characters of different children specially Ravi and Raghu.
However, Anita Desai has very successfully explored different aspects of child psychology in “Games at Twilight”. Her power of exploring the mind of children has made her an outstanding literary figure. She has treated the psychology of Raghu and Ravi. In this respect, she stands supreme. Thus the story covers almost all facets and features of the mind of children.

3.Q. Does Ravi’s reaction to the indifference of his companions represent at the common human feelings? How? [N. U/20051
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How much sympathy for Ravi did you feel at the end of the story? Did his experience remind you of any of your childhood experiences?
Answer: Ravi is the central central character in the marvellous short story, “Games at Twilight” by Anita Desai. He is little in stature but very tall in thought and resolution. In a summer afternoon, he along with other children starts playing ‘hide-and-seek’. Raghu is selected as the seeker. Then all children begin to hide themselves. Ravi goes behind the garage to hide himself. He then enters into a shed near the garage. He experiences a lot of strange and new feelings in this shed. At last, he comes out of it. He finds that his playmates have already forgotten him. They have started a new game. Ravi does not tolerate their indifference to him. He shows a very strong reaction to their attitude. His reaction to their indifference represents the common human feelings.
We have already mentioned that Ravi hides himself in the shed with a green broken door. Raghu is unable to find him out. In the meantime, darkness begins to be deeper. Birds are returning to their nests. The lawn becomes invisible. He hears that children are chanting and laughing. There is none to look for him. He cannot realise what has really happened to the game. It might have been over. But it is not clear how it could end keeping him untraced. Suddenly he remembers that to win the game he is to touch a particular spot called the ‘Den’. But he has forgotten it. He tries only to ensure that his seeker may not find him out. His dream is to be victorious. So without delay, he bursts out of the shed and goes to the ‘Den’. He demands that he is victorious. Because none can find him out. He becomes sorrowful for being forgotten by his playmates.
The sudden appearance and rage of Ravi astonishes all including his mother. She pacifies him. Other children have by now ended the game. They are now playing the fuieral game. They invite him to join them in their play. But Ravi does not join them. He does not tolerate their indifference and ignominy of being forgotten. Moreover, he desires victory, not funeral. He is overwhelmed with shock and despair. He lies down on the grass and bemoans silently.
However, Ravi does not hope to play a game which fills a mind with shock, despair and dejection. Therefore, he cannot join others in their funeral game. He finds no other way express his grief but to lie down the ground and press his face up on the grass. Nothing can console him. He has to console himself by accepting the reality. We cannot but be intensely sympathetic for him at this point. We are shocked for him. His sense of ignominy hurts us strongly. Moreover, we become nostalgic when think of our own childhood. We all have such memorable incidents in our child life. The experience of Ravi reminds us of our childhood experiences.
4.Q. How does Anita Desai make use of symbols in her story, Games at Twilight? [N. U12003]
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What is symbol? How does Anita Desai handle symbols in her story, Games at Twilight?
Answer: A symbol is a thing which stands for something else. It is basically an image which assumes its special meaning by virtue of recurrent uses. It may be a figure of speech or a literal word. Generally, symbol is of two kinds — traditional and personal. It may be public or universal. The rose for beauty, the white colour for purity, the rising sun for birth and the dove for peace are conventionally accepted public symbols. Now we shall try to consider how Anita Desai has made use of symbols in her best- known story, “Games at Twilight”. In this story, we find the symbols of game, death, evening, darkness and littleness. They are universal in nature.
The title of the story is symbolic. Here we find at least two games. One is a ‘hide-and-seek’. Another is nothing a funeral game. The first game, ‘hide-and-seek’ is the symbol of the mind of a child. It is a simple and common game. So it symbolises the simplicity and purity of the mind of a child. But the funeral game symbolizes death. It is the last play of human life. This will be clearer if we consider life as a play-ground. Man comes to this world and stays for some time. He plays different games of life. He plays various roles too. In fact, he has to play both complex and simple games in his life. At one point in his life, all games are over save one game only. This is undoubtedly the funeral game or the last game.
In “Games at Twilight”, we find that Ravi hankers after victory. He cannot but think of triumph. He needs it as he expects. He feels rare happy to defeat Raghu. If Raghu fails to find him out, he would 1- the victor. Ravi is overjoyed to dream of such a situation. He feels thrilling and extremely joyous. Such imagination and feeling makes him forget touching the ‘Den’. When it comes to his mind, he comes out. He hurriedly goes to touch the ‘Den’. He demands that he has won the game. Because he has remained untraced. His other playmates have already finished the game. They are now playing a funeral game. They have forgotten him completely. They have considered him to be left-out. In this sense, the funeral game is the symbol of Ravi’s complete frustration.
Evening becomes symbolic in the story, “Games at Twilight”. It is changed into twilight. Again twilight is changed into night. Night brings about darkness. It traditionally symbolises death. In this story, the game of joy is changed into a game of sorrow and shock at the end.
Thus we find that Anita Desai has made use of several symbols in her famous short story, “Games at Twilight”. Her use of symbols has achieved universality.
5.Q. How did Ravi feel when he was hiding in the garage? [N. U/20021
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How do Ravi’s experiences in the shed contribute to the mood of the story?
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How does Ravi feel when he hides himself in the shed beside the garage?
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Discuss the feeling of Ravi after hiding himself in the shed near the garage.
Answer: Ravi is one of the main characters in the short story, “Games at Twilight” by Anita Desai. In a summer afternoon, he along with other children starts playing ‘hide-and-seek’. Raghu is the seeker of the game. Then all children begin to hide themselves. Ravi goes behind the garage to hide himself. He sits on an upturned flower pot. But he suspects that Raghu may find him out easily behind the garage. His chosen place is not safe at all. So he wants to take shelter in the garage. But he finds it locked. As a result, he hides himself in a small shed near the garage. In this shed, he earns a rare experience. He feels something which he never feels before.
The shed is very dark and filthy. But it is suitable as a hiding place. Ravi laughs quietly thinking of his courage and self- confidence. Soon he hears Raghu coming. Raghu picks up a stick and beats against the garage and shed walls. The sound of beating shakes Ravi slightly. He feels delighted to think that he has duped Raghu. He feels happy and pleased to outwit him. Ravi imagines himself to be congratulated for his act of bravery and ingenuity. Finding his no sign, Raghu goes away. Now fear grips the mind of Ravi. He does not see anything in the shed. He receives a very bad smell that usually comes from a grave. It seems an atmosphere of horror. It is ghastly.
In such a condition, Ravi remembers that once he was locked up in a cupboard. He had to spend weeping half an hour inside this cupboard. The situation was at least tolerable because of his mother’s touch. But now it is different. He feels something cold and slimy beside him. He imagines it to be a snake. The fear of snake makes him more afraid. Suddenly he feels something moving on the back of his neck. He cannot determine what to do. He examines his neck with one of his hands. He thinks that it may be a spider. He rubs it so hard that it dies. Now his fear takes another turn. He feels the presence of other horrible creatures in the shed. He is not able to stand any longer. His legs begin to tremble. He tries to sit on an old bath tub. He remains there for hours patiently. But now the situation becomes worse and worse. It becomes unbearable to him. He thinks of coming out and joining others. There he may spend the evening with his parents, brothers and sisters more joyfully. But he changes his decision.
Ravi feels a new trilling and suspense in his mind. He imagines that everyone is found out except himself. If it happens, it would be a great and sensational event. It would be a unique experience for him. It would be more pleasing than getting the whole slab of a chocolate from his uncle. It would be happier than riding in a small cart of the soda-man. If he is not found out, he would be able to defeat Raghu. He would be victorious. His joy would know no bounds then. Therefore, he decides not to come out of the shed.
To sum up, we can say that the experiences felt by Ravi in the shed contribute to the mood of the story, “Games at Twilight”. They prove that Ravi has vigour, mental spirit, imaginative power and dynamic outlook. His resolution is admirable. His experience and inner thinking in the shed are childish. But they have the stamp of maturity.
6.Q. Discuss the character of Raghu in Anita Desai’s short story, Games at Twilight.
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Sketch the character of Raghu.
Answer: Anita Desai is a great master of character-portrayal. Her manner of characterisation is unique. Her characters are lively and animate. They act and speak as the human beings. If we consider Ravi as the hero or protagonist of “Games at Twilight”, Raghu will be regarded as a villain or antagonist in the story. The evil-sides in his character become clear when we go through the story. But it is painted so realistically that it remains almost hidden. Anita Desai’ s study of child psychology makes her superior to any other short story-writer.
Raghu is a strong boy and tall in stature. His legs are very strong and long as if he were a football champion. They are sturdy and hairy. For this reason, his unusual shape can create panic among the boys and girls. He is villainous in the story. When the game begins, the dark-side of his heart is revealed before our eyes. In the game, ‘hide-and-seek’ he is a seeker. When the players begin to hide and go out of the porch, Raghu shouts for catching the attention of their mother. He begins to protest by crying— “You cheated — Mira cheated — Anu cheated — only in the veranda— the porch— Ma said— Ma said to stay in the porch!” Thus he reminds the children of their promise to mother to play in the porch. But no one pays heed to him. He tries to protest them only for his own interest. Because if they do not go outside the porch, he is able to find them out easily. He is rather skilled in seeking.
Raghu is marked by his cruelty and rough behaviour. He is merciless. He beats little Manu when he finds him out. Haughtily he kicks the helpless boy with his toe and says— “I know I have to, idiot.”
His rough behaviour reaches its climax when he dashes Ravi to the ground. Ravi wants to be victorious and claims it. Because Raghu does not find him out. But he does not agree with him and roughly say— “Don’t be a fool.”
This is an instance of his rudeness. He wants to start another game neglecting Ravi. He would like to extend his mastery over the other children. He is a dominating and imposing character.
At last, we can say that Raghu possesses long, hefty, hairy, foot bailer legs. He is older and physically stronger than Ravi who is the central character of the story. So he enjoys a superior advantage because of his bodily stoutness and strong stature. It is the dream of Ravi to defeat Raghu. Raghu is harsh in words and activities to create panic in the children. He is rough, tough and rude. He is essentially cruel and a villain in “Games at Twilight”.


7.Q. Discuss the use of imagery in the story, Games at Twilight.
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What specific words and images in this story are most vivid to you? If you had to draw one picture to illustrate the story, what would you draw?
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Which images suggest loss and death to you? How do these images make you feel?
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What is imagery? Write a note on the imagery used in the story, Games at Twilight.
Answer: The collective use of images is called imagery. Actually, the word “image” has been taken from the Latin word “imago” which means “likeness”. So an image is a likeness of something. It is a picture made out of words. It is a replica produced in the mind of the reader by sense perception. To draw something with the help of words is called imagery. Imagery conveys word pictures or a series of connected images. It is the use of figurative language to enrich poetry or prose. It is one of the most common terms in the field of literary criticism. It appeals to the senses of taste, smell, hearing, touch and sight. “Games at Twilight” by Anita Desai is enriched with striking images. The images are precise and concrete.
Most of the images used in “Games at Twilight” are descriptive and visual. We find a very beautiful and realistic picture of summer. The weather is very hot. The children feel confined in the room. They feel that their lungs are stuffed with cotton wool. They are crazy to come out of the room. Their mother at last opens the door. Then they burst out like seeds from a crackling and over-ripe pod into the veranda. They go out wild and maniacal yells.
We find the images of flower in the story. Anita Desai describes a garden without flowers and leaves. Nature seems to be lacking liveliness and freshness. Animal imagery is also evident here. Some squirrels are lying on the wet earth under the water tap. An outdoor dog lays stretched dead-like on the veranda mat. His paws, ears and tail all reach out like dying travellers in search of water. His eyes look like white marbles rolling in the purple sockets. The children start making noise like a band of parrots. Little Manu reappears suddenly. He seems to be dropping out of an invisible cloud or from the claws of a bird. Moreover, sparrows, ant, rat, spider and snake come obviously and relevantly when the writer describes the shed near the garage.
The sound of falling water over the dry earth produces a very sensuous sight. The scent of earth after receiving water is very wonderful. Ravi comes out the shed through the crack. He falls on his knees. Then he gets up and stumbles on stiff. He feels numb and tries to run across the yard. He begins to cry heartily. He throws himself at the white pillar and shouts, “Den! Den! Den!” His heart goes heavy and his suffering becomes intolerable. So he lies down full length on the moist grass. His face dashes to the ground. Now he is no longer shouting and becomes silenced by a keen sense of his insignificance. Ravi loses the capability of crying. He has hardly and solace for him. This presents a visual picture. We find here a graphic description.
In fine, we may say that Anita Desai is a powerful creator of concrete images in her majestic short story, “Games at Twilight”. The imagery of the story lends poetic quality to it. It heightens to the level of sensuousness. Most of the images may symbolise the qualities of children.

Short Questions with Answers
1.Q. How does Anita Desai handle the psychology of children in the story, Games at Twilight?
Answer: Treatment of child psychology is one of the major subjects in Anita Desai’s “Games at Twilight”. The story is a study of the mind of children. The mind of a child is a clean sheet which is not filled with experiences. So real human mind can be found in a child with simplicity, purity and innocence. In this story, the writer has tried to portray it as faithfully and realistically as she can.
Ravi and Raghu are two major characters in the story. But Mira, Manu and Anu also play minor but significant role in the development of the story. Their activities make the activities of Ravi and Raghu prominent. They contribute a lot to make the writer’s picture of childhood complete. So their role is complementary. In the story, we find that Ravi is a little boy. He goes to play with other children. He along with others decides to play ‘hide-and-seek’. After the seeker has been selected, he goes to hide himself. He hides behind the garage at first. Then he inters into a shed with broken green door. He feels thrilling into the shed. He is resolute to win the game. He is determined to defeat Raghu.
Raghu is opposite to Ravi. He is older, stronger and cleverer than Ravi. He cannot accept anything mildly. He is cruel and harsh. He does not hesitate to beat little Manu mercilessly. He beats over the bush with a view to creating panic. He along with Mira and other children starts playing other games. Coming out of the shed, Ravi touches the “Den”. Then he shouts, “I won, I won, I won”. Thus Anita Desai has very successfully explored different aspects of child psychology in “Games at Twilight”.
2.Q. Discuss the character of Ravi.
Answer: Ravi is the central character in the short story, “Games at Twilight” by Anita Desai. He is a resolute boy. His firm determination to win the game is unique. He wants to defeat Raghu. He hides himself behind the garage at first. Then he enters into a shed with green broken door. The shed is full of wastage and broken things. Here he suffers much and begins to tremble with fear and terror. He is nearly suffocated. But he wants to be victorious. He wants to defeat Raghu.
Ravi is small in stature. But his desire is not petty. He is imaginative and thoughtful. He does not tolerate indifference shown by his playmates. After coming out of the shed, he finds that his playmates start playing the funeral game. But he claims to be the victor of the first game. He does not accept their offer to join the funeral game. Because he is even untraced. So he wants victory and triumph and not a funeral game. But he has been forgotten by his playmates. He has been discarded. So he will not join them now. He cannot tolerate this dishonour.
At last, Ravi feels his heart so heavy and ache inside him unbearably. He lies down on the damp grass, crushing his face into it. He is no longer crying. Actually, he is silenced by a terrible ignominy of his insignificance and indifference to him.
3.Q. Identify the characters of the story, Games at Twilight.
Answer: Anita Desai is well-known for characterisation. Her study of character-portrayal is best revealed in her famous short story, “Games at Twilight”. In this story, she has tried to probe the psychology of children. Child psychology is superbly expressed through Ravi, Raghu, Mira, Anu and small Manu. She represents them as the leading figures. But we also meet their father and mother.
Ravi is the central character in the story. He is a resolute boy. His firm determination to win the game is unique. He wants to defeat Raghu. He hides himself behind the garage at first. Then he enters into a shed with green broken door. The shed is full of wastage and broken things. Here he suffers much and begins to tremble with fear and terror. He is nearly suffocated. But he wants to be victorious. In fact, he plays the role of a protagonist. On the contrary, Raghu is a villainous character. He is a strong boy and tall in stature. His legs are very strong and long as if he were a football champion. They are sturdy and hairy. For this reason, his unusual shape can create panic among the boys and girls.
Mira is one of the minor but significant characters in the story. She is called motherly Mira by the authoress. She is more intelligent than other children. She has authoritative and motherly air. Small Manu is very little. He is frightened at the shout of Raghu. He weeps after being caught. He is mercilessly beaten by the seeker. Anu does not play any mentionable role in the story. She only joins the games along with other children. The mother is a careful and traditional sub-contentinetal mother. She forbids the children come Out of the room in extreme summer heat. She has played her part when Ravi claims to be victorious and howling. We find that the Father is a complete officer. He takes rest with tea in the garden after the office. Besides, we find the driver and the gardener
4.Q. Comment on the character of Raghu as painted in the story, Games at Twilight.
Answer: Raghu is a villainous character in the story, “Games at Twilight” by Anita Desai. He is a strong boy and tall in stature. His legs are very strong and long as if he were a football champion. They are sturdy and hairy. For this reason, his unusual shape can create panic among the boys and girls.
Raghu is the seeker of the the game, ‘hide-and-seek’. When the players begin to hide and go out of the porch, Raghu shouts for catching the attention of their mother. Thus he reminds the children of their promise to mother to play in the porch. But no one pays heed to him. He tries to protest them only for his own interest. Because if they do not go outside the porch, he is able to find them out easily. He is rather skilled in seeking.
Raghu is marked by his cruelty and rough behaviour. He is merciless. He beats little Manu when he finds him out. His rough behaviour reaches its climax when he dashes Ravi to the ground. Ravi wants to be victorious and claims it. Because Raghu does not find him out. But he does not agree with him and roughly says, “Don’t be a fool.” He wants to start another game neglecting Ravi. He would like to extend his mastery over the other children. He is a dominating and imposing character. He possesses long, hefty, hairy, foot bailer legs. He is older and physically stronger than Ravi.
5.Q. Discuss the setting of the story, Games at Twilight.
Answer: “Games at Twilight” is an excellent short story of Anita Desai. It is a fine study of child psychology. It has symbolic significance. The imagery used here is sensuous and visual. In this story, we meet a vivid description of a house of small town in the Indian Sub-continent. The house has a garage, garden, veranda and porch. The house with its surroundings is the setting of “Games at Twilight”.
The setting in this story makes up the majority of the tale. The hiding part of the story can’t really be told and moved along in any other way. Ravi hides at first behind the garage. Then he hides into the shed near the garage. So his hiding is done in silence. The narrator only can give us t1e mood and feeling of what goes on here:
The author uses different descriptions of the setting to do this. The shed at first seems to be dark and gloomy. Ravi realises that no one will look there. So he can win the game. Then the shed becomes warm and homely. The author also describes the feeling of children inside the house. Thus the writer makes the setting outside seem heavenly. The children insist on coming out of a hot house.
6.Q. Discuss the theme of the story, Games at Twilight.
Answer: “Games at Twilight” is an excellent short story of Anita Desai. It is thematically wonderful. It is a fine study of child psychology. Symbols and images used here knit a universal theme, death. Evening, twilight, night and darkness symbolise death. So we find at least two obvious themes in the story. They are death and inner qualities of children with simplicity and innocence.
In the story, we find at least two games. One is a ‘hide-and-seek’. Another is nothing but a funeral game. The first game, ‘hide and seek’ is the symbol of a child’s mind. It is a simple and common game. So it symbolises the simplicity and purity of the mind of a child. But the funeral game symbolises death. It is the last play of human life. This will be clearer if we consider life as a play-ground. Man comes to this world and stays for some time. He plays different games of life. He plays various roles too. In fact, he has to play both complex and simple games of his life. At one point in his life, all games are over save one game only. This is undoubtedly the funeral game or the last game.
Evening is also symbolic here. It is changed into twilight. Again twilight is changed into night. Night brings about darkness. It traditionally symbolises death. In this story, the game of joy is changed into a game of sorrow and shock at the end. Thus Anita Desai has delineated death and psychology of children. She shows that the children possess innocence and simplicity. But they may have jealousy and cruelty as we find in the mature men. Raghu is the burning example in this respect.
7.Q. Discuss the prose style of the story, Games at Twilight?
Answer: “Games at Twilight” is an excellent short story of Anita Desai. It is well-known for characterisation. In this story, the authoress has tried to probe the psychology of, children. Child psychology is exquisitely expressed through Ravi, Raghu, Mira, Anu and Little Manu. She represents them as the leading figures. But we also meet their father and mother. In this story, we meet a vivid description of a house of small town in the Indian Sub-continent. The house has a garage, garden, veranda and porch. The house with its surroundings is the setting of “Games at Twilight”.
Symbols and images knit a universal theme, death. Evening, twilight, night and darkness symbolise death. So we find at least two obvious themes in the story. They are death and inner qualities of children with simplicity and innocence. The language used in the story is rich in the figures of speech. The writer employs similes which make striking, precise and concrete imagery. Her words and phrases are common and simple. They are often metaphorical. They are created by Anita Desai herself.
Anita Desai often uses dialogue and informal English. Sentences are at times incomplete. Sometimes they are very long and sometimes very short. But they are not boring. They sustain rhythmic flow. They often have climactic movement. We also find a skilful use of parentheses in “Games at Twilight”.
8.Q. Discuss the use of imagery in the story, Games at Twilight.
Answer: “Games at Twilight” by Anita Desai is enriched with striking images. The images are precise and concrete. Most of the images used in the story are descriptive and visual. We find a very beautiful and realistic picture of summer. The weather is very hot. The children feel confined in the room. They feel that their lungs are stuffed with cotton wool. They are crazy to come out of the room. Their mother at last opens the door. Then they burst out like seeds from a crackling and over-ripe pod into the veranda. They come out with wild and maniacal yells.
Animal imagery is evident in the story, “Games at Twilight”. Some squirrels are lying on the wet earth under the water tap. An outdoor dog lays stretched dead-like on the veranda mat. His paws, ears and tail all reach out like dying travellers in search of water. His eyes look like white marbles rolling in the purple sockets. The children start making noise like a band of parrots. Little Manu reappears suddenly. He seems to be dropping out of an invisible cloud or from the claws of a bird. Moreover, sparrows, ant, rat, spider and snake come obviously and relevantly when the writer describes the shed near the garage.
The sound of falling water over the dry earth produces a very sensuous sight. The scent of earth after receiving water is very wonderful. Ravi comes out the shed through the crack. He falls on his knees. Then he gets up and stumbles on stiff. He feels numb and tries to run across the yard. He begins to cry heartily. He throws himself at the white pillar and shouts, “Den! Den! Den!” His heart goes heavy and his suffering becomes intolerable. So he lies down full length on the moist grass. His face dashes to the ground. Now he is no longer shouting and becomes silenced by a keen sense of his insignificance. Ravi loses the capability of crying. He has hardly any solace for him. Such description presents a visual picture. We find here a graphic description too.
9.Q. Discuss the use of symbols in the story, Games at Twilight.
Answer: Anita Desai has made use of symbols in her best-known story, “Games at Twilight”. In this story, we find the symbols of game, death, evening, darkness and littleness. They are universal in nature. The title of the story is symbolic. Here we find at least two games. One is a ‘hide-and-seek’. Another is nothing but a funeral game. The first game, ‘hide-and-seek’ is the symbol of a child’s mind. It is a simple and common game. So it symbolises the simplicity and purity of the mind of a child. But the funeral game symbolises death.
In the story we find that Ravi hankers after victory. He cannot but think of victory. He needs it as he expects. He feels rare happy to defeat Raghu. If Raghu fails to find him out, he will be the victor. Ravi is overjoyed to dream of such a situation. He feels thrilling and extremely joyous. Such imagination and feeling makes him forget touching the ‘Den’. When it comes to his mind, he comes out. He hurriedly goes to touch the ‘Den’. He demands that he has won the game. Because he has remained untraced. His other playmates have already finished the game. They are now playing a funeral game. They have forgotten him completely. They have considered him to be left out. In this sense, the funeral game is the symbol of Ravi’s complete frustration.
Evening becomes symbolic in the story, “Games at Twilight”. It is changed into twilight. Again twilight is changed into night. Night brings about darkness. It traditionally symbolises death. In this story, the game of joy is changed into a game of sorrow and shock at the end.
10. Q. Why do you think Ravi’s experience during the hide-and- seek game affects him so deeply?
Answer: Ravi is the central character in “Games at Twilight” by Anita Desai. He is a resolute boy. His firm determination to win the game is unique. He wants to defeat Raghu. He joins other children play the game, ‘hide-and-seek’. His experience during this game affects him so deeply. Because he has finally won something.
Ravi is a very small boy of the family. So he is always punished. He always loses in most of the games. He seems to play a lot of games by himself. Yet he wants to be a part of the group. In the story, we find that he becomes a part of the group. At last, he wins the game. So he is really happy. This means that he is like the other people.
Ravi comes out of his hiding place at last. He demands that he has won the game. But his playmates forget him. So he begins to howl. He is crushed. Because he finds that they have already finished the game. Now they are playing another one. They have made the things even worse. They ignore him and don’t even acknowledge his achievement. The final insult comes from his mother. She does not pay any attention to what Ravi says. Thus his experience during the first game must affect anyone deeply.
11.Q. Discuss the mood and atmosphere of the story, Gaines at Twilight.
Answer: Anita Desai has painted the mood and atmosphere of her short story, “Games at Twilight” realistically. She does not meaninglessly romanticise it. This is clear when she says about the extreme heat inside and outside the room. But the children feel confined. They are ready to face the hot atmosphere.
At the outset of the story, Anita Desai describes the mood and atmosphere. She says that it is still too hot to play outdoors. But the children insist on their mother to come out of the house. They are in confinement for whole day long for intolerable heat. Of course, the house is not too cool. But at least, it is a protection from the sun. The author describes it as a dark prison. She talks about gloomy mood and stuffy atmosphere.
Nature takes very harsh and rude shape in the hot afternoon of summer. The flower garden and earth turn into harsh too. At length, the children see light and face the afternoon. They are very happy. They feel released. The mother goes back to her bath. She showers talcum powder and wears a fresh sari. She uses them to help her face the summer evening. Then the game starts and Ravi hides in the shed. He experiences a horrible atmosphere inside it. Coming out of the shed, he finds that his playmates start another game. He begins to howl for his victory. He does not want a funeral game. He feels exhausted and insulted. Thus the story turns dark and returns to its original mood of confinement. The atmosphere becomes gloomy again.
12.Q. Why is everyone so surprised to see Ravi when he finally comes out of his hiding place?
Answer: Ravi is the central character in “Games at Twilight” by Anita Desai. He is a resolute boy. His firm determination to win the game is unique. He wants to defeat Raghu. He hides himself behind the garage at first. Then he enters into a shed with green broken door. The shed is full of wastage and broken things. Here he suffers much and begins to tremble with fear and terror. He is nearly suffocated. At last, he comes out of it. He seems to be crazy. He seems to be different Ravi to other children. His attitude surprises all.
Ravi reappears and everyone stares at him with utmost amazement. His passion and wild animal howling are surprising. His playmates start playing another game. But he will not let them play. He tears himself out his mother’s grasp and goes quickly to the middle of the children. He charges them with his head. As a result, the children scatter in surprise. They invite him to join their funeral game.
But Ravi does not join them. His intense desire is to be victorious. He needs victory and not a funeral game. So his resentment is acute. It becomes unbearable to him. He does not tolerate their indifference towards him. Thus his passion and craziness for being victorious make everyone surprised.
13.Q. What kind of game are the children playing at twilight?
Answer: “Games at Twilight” is an excellent short story of Anita Desai. In this story, the children play the funeral game at twilight. But at the beginning of the story, they start playing the main game of the story, ‘hide-and-seek’. Then they play games one after another.
Last of all, they begin to play the funeral game.
The children invite Ravi to join their funeral game. But he does not join them. He starts howling. Mira orders tim o stop howling forcefully. She says that if he wants to play, he may stand at the end of the line made for the funeral game. The game proceeds. Two pairs of arms reach up in an arc. The children assemble under it again and again in a mournful circle. They duck their heads and sing in chorus —
“The grass is green,
The rose is red;
Remember me
When I am dead, dead, dead, dead—”
They bow their heads very sadly. Ravi cannot bear it. He loses his mental strength to follow them. His heart goes heavy and his suffering becomes intolerable. So he lies down full length on the moist grass. His face dashes to the ground. Now he is no longer shouting and becomes silenced by a keen sense of his insignificance. Ravi loses the capability of crying. He has hardly any solace for him.
Thus the funeral game symbolises death. It is the last play of human life. This will be clearer if we consider life as a play-ground. Man comes to this world and stays for some time. He plays different games of life. He plays various roles too. In fact, he has to play both complex and simple games his life. At one point in his life, all games are over save one game only. This is undoubtedly the funeral game or the last game.
14.Q.What has Ravi discovered by the end of the story, Game at Twilight?
Answer: Ravi is the central character in “Games at Twilight” by Anita Desai. He is a tragic figure. In order to win the game, he does not hesitate to enter the shed. Here he experiences a lot of horrible things. He comes of the shed at the end of the story. He then finds that his playmates have already forgotten him. They have started funeral game.
Ravi reappears and everyone stares at him with utmost amazement. His passion and wild animal howling are surprising. His playmates start playing another game. But he will not let them play. :
He tears himself out his mother’s grasp and goes quickly to the middle of the children. He charges them with his head. As a result, the children scatter in surprise. They invite him to join their funeral game.
But Ravi does not join them. His intense desire is to be victorious. He needs victory and not a funeral game. But he discovers that his playmates have forgotten him completely. They have considered him to be left-out. As Ravi is wholly forgotten by them, he is unwilling to participate in the next game. He cannot admit this game without the result of the first game. Ravi does not tolerate this dishonour. He feels a great pain in his heart. His heart becomes heavy and creates acute agony inside him. He feels neglected and depressed.
15. Q. Write short notes or annotations on the following: —
(a) Raghu [N. U/2005]
Answer: Raghu is a villainous character in the story, “Games at Twilight” by Anita Desai. He is a strong boy and tall in stature. His legs are very strong and long as if he were a football champion. They are sturdy and hairy. For this reason, his unusual shape can create panic among the boys and girls. He is the seeker in the game, ‘hideand-seek. When the players begin to hide and go out of the porch, Raghu shouts for catching the attention of their mother. Thus he reminds the children of their promise to mother to play in the porch. But no one pays heed to him. He tries to protest them only for his own interest. Because if they do not go outside the porch, he is able to find them out easily. He is rather skilled in seeking.
Raghu is marked by his cruelty and rough behaviour. He is merciless. He beats little Manu when he finds him out. His rough behaviour reaches its climax when he dashes Ravi to the ground. Ravi wants to be victorious and claims it. Because Raghu does not find him out. But he does not agree with him and roughly says, “Don’t be a fool”. He wants to start another game neglecting Ravi. He would like to extend his mastery over the other children. He is a dominating and imposing character. He possesses long, hefty, hairy, foot bailer legs. He is older and physically stronger than Ravi who is the central character of the story. So he enjoys a superior advantage because of his bodily stoutness and strong stature. It is the dream of Ravi to defeat Raghu. Raghu is harsh in words and activities to create panic in the children. He is rough, tough and rude.
(b) Ravi
Answer: Ravi is the central character in “Games at Twilight” by Anita Desai. He is a resolute boy. His firm determination to win the game is unique. He wants to defeat Raghu. He hides himself behind the garage at first. Then he enters into a shed with green broken door. The shed is full of wastage and broken things. Here he suffers much and begins to tremble with fear and terror He is nearly suffocated. But he wants to be victorious.
Ravi is small in stature. But his desire is not petty. He is imaginative and thoughtful. He does not tolerate indifference shown by his playmates. After coming out of the shed, he finds that his playmates start playing the funeral game. But he claims to be the victor of the first game. He does not accept their offer to join the funeral game. Because he is even untraced. So he wants victory and triumph and not a funeral game. But he has been forgotten by his playmates. He has been discarded. So he will not join them now. He cannot tolerate this dishonour. He feels his heart so heavy and ache inside him unbearably. He lies down on the damp grass, crushing his face into it. He is no longer crying. Actually, he is silenced by a terrible ignominy of his insignificance and indifference to him.
(c) The Funeral Game
Answer: The funeral game in the short story, “Games at Twilight” by Anita Desai has a symbolic significance. At the beginning of the story, the children start playing the main game of the story, ‘hide- and-seek’. Then they play games one after another. Last of all, they begin to play the funeral game. They invite Ravi to join their funeral game. But he does not join them. He starts howling. Mira orders him to stop howling forcefully. She says that if he wants to play, he may stand at the end of the line made for the funeral game. The game proceeds. Two pairs of arms reach up in an arc. The children assemble under it again and again in a mournful circle. They duck their heads and sing in chorus
“The grass is green,
The rose is red;
Remember me
When I am dead, dead, dead, dead —“
They bow their heads very sadly. Ravi cannot bear it. He loses his mental strength to follow them. His heart goes heavy and his suffering becomes intolerable. So he lies down full length on the moist grass. His face dashes to the ground. Now he is no longer shouting and becomes silenced by a keen sense of his insignificance. Ravi loses the capability of crying. He has hardly any solace for him.
Thus the funeral game symbolises death. It is the last play of human life. This will be clearer if we consider life as a play-ground. Man comes to this world and stays for some time. He plays different games of life. He plays various roles too. In fact, he has to play both complex and simple games his life. At one point in his life, all games are over save one game only. This is undoubtedly the funeral game or the last game. It is the game of death.
(d) Mira
Answer: Mira is one of the minor but significant characters in the story, “Games at Twilight” by Anita Desai. She is called motherly Mira by the authoress. She is one of the players of the game, ‘hide and seek’. She represents herself more intelligent than other players. She has authoritative and motherly air. She is capable of pacifying the players. She is able to manage the game. After bursting out of the room, the children begin to quarrel. They start tumbling, shoving and pushing against each other. The shoves become harder. Some kick out. In this situation, Mira has to intervene. She pulls the boys roughly apart. She shouts and forms a kind of vague circle. She does it by pulling and pushing them. Then Mira orders them to clap. She has always a commanding voice. This proves when Ravi comes out of the shed and starts howling. He claims that he must be declared victorious in the game. Mira orders him to stop howling forcefully. She says that if he wants to play, he may stand at the end of the line made for the funeral game. Ravi is not in a position to obey her. So Mira puts him at the end of the line very firmly.
i4elixpiain and interpret the following extracts: — i) The children, too, felt released. They too began tumbling,
shoving, pushing against each other, frantic to start. Start what? Start their business. The business of the children’s day
which is — play.
Answer: These sentences have been derived from the memorable short story, “Games at Twilight” written by Anita Desai who is noted for her power of creating immortal characters in the field of short story-writing. As a psychologist, Anita Desai has portrayed the relax mood of Indian sub-continental children here.
It is charged of the sub continental children that they do not get any time for recreation and pastime. But Anita Desai does not agree with it. Rather she shows that the Indian children are able to take some adventure to recreate their mind. She says that the children begin to play ‘hide-and-seek’ before the sunsets in a hot summer’s day. Their mother at last permits them to play(under one condition that they should not go outside the porch. Consequently, the door is opened and the children can go out of the room. They feel much released. So they begin tumbling, shoving and pushing against each other. They try to start a madly game. But they can not arrive at a decision what they start. At last, they can begin their business which is called play.
Actually, Anita Desai has shown her ability to uphold the child psychology through the story. She tries to defend the subcontinent
children from the charge of the weariness of taking their way of education. She shows that they are habituated not to go to the tutor and school. Rather they can enjoy their leisure in the afternoon.
(b) The garden outside was like a tray of beaten brass.
[N. U12005]
Answer: This sentence has been taken from a notable short story of child psychology, “Games at Twilight” By Anita Desai who is an indian writer. Here the writer has painted the mood and atmosphere of her short story through a striking simile.
Anita Desai describes the afternoon realistically. It is very hot and bright. The white walls of the veranda look very harsh in the sun. The bougainvilla hangs anout it in livid balloons. The garden outside looks like a tray made of beaten brass. It flattens out on the red gravel and stony soil in all shades of metal. No life stirs at this dry time of day. The birds still drop like dead fruits. Some squirrels are lying on the wet earth under the water tap. An outdoor dog lays stretched dead-like on the veranda mat. His paws, ears and tail all reach out like dying travellers in search of water. His eyes look like white marbles rolling in the purple sockets.
Actually, the authoress has drawn a beautiful image of hot
weather employing a simile.
(c) He hugged his knees together and smiled to himself almost shyly at the thought of so much victory, such laurels.
Answer: This beautiful sentence is selected from a notable short story of child psychology, “Games at Twilight” by Anita Desai who is an Indian writer. Here the writer has tried to uphold the psychology of Ravi when he was in a shed behind the garage and Raghu was searching hard for the hiders.
Rave is one of the hiders in the game, ‘hide-and-seek’. In this game, Raghu is the seeker. Ravi hides himself along with other participants.’ He hides in a shed behind the garage. Now he is thinking that Raghu has not sought him yet. Though Raghu is a football champion, harsh-voiced and a big boy, Ravi is luckier than any other children. Because he is going to defeat Raghu. He will be victorious. To him this would be thrilling beyond imagination. Thinking of his supposed victory he begins to smile himself with self-pleasure. He touches his knees together and thinks of his only victory. Ravi becomes very cheerful at the thought his victory. He imagines that he is going to receive a bunch of laurels which symbolises his great honour or respect of his winning the game. After defeating Raghu, he will be crowned and garlanded by others.
In fact, Ravi’s hope for winning the game and resolution have been expressed through these lines. Anita Desai’s treatment of the psychology of child is also noteworthy here.
(d) Having disappeared from the scene, he had disappeared from their minds Clean. [N. U120091
Answer: This extract has been taken from a marvellous short story, “Games at Twilight” written by Anita Desai who is an Indian short story writer. Here the writer has spoken of the position of Ravi in the games of the children who forget him.
Ravi is one of the hiders in the game, ‘hide-and-seek’. In this game, Raghu is the seeker. Ravi hides himself along with other participants. He hides in a shed near the garage. He stays there until darkness comes down. In the mean time, Raghu has already found all children out except Ravi. Then other children stop their first game. They play games one after another. B Ut nobody remembers that Ravi has been missed from the scene. In fact, having disappeared from the scene Ravi has disappeared from the mind of his playmates. So he becomes very shocked and claims to be a winner. He thinks that he is a real victor. Because he remains unsought from first to the last. But he is totally forgotten by them and it is unbearable to him.
However, we may find a universal truth hidden in this sentence.
When a man goes out of sight for long, he is very naturally forgotten. It reminds us of the proverb, “Out of sight, out of mind”.
(e) He had wanted victory and triumph — not funeral. [N. U/2002/2007]
Answer: This sentence has been derived from a remarkable short story, “Games at Twilight” by Anita Desai. Here the writer talks of Ravi’s sense of intense despair when his hope does not come true.
Ravi and other children start playing ‘hide-nd-seek’. Raghu is the seeker of their game. All children hide respectively. Ravi at first hides himself behind the garage. But he feels unsafe here. So he enters into a small shed with broken green door. He earns a lot of horrible experiences here. He thinks of his desirous victory. He feels rare happy to defeat Raghu. If Raghu fails to find him out, he would be the victor. Ravi is overjoyed to dream of such a situation. He feels  thrilling and extremely joyous. Such imagination and feeling makes him forget touching the ‘Den’. When it comes to his mind, he comes out. He hurriedly goes to touch the ‘Den’. He demands that he has won the game. Because he has remained untraced. His other playmates have already finished the game. They are now playing a funeral game. They have forgotten him completely. They have considered him to be left-out. Ravi becomes angry and wild. His dream is unfulfilled. This makes him furious. His mother intervenes and asks him to be quiet and normal. His other playmates invite him to play the funeral game with them. But Ravi does not join them. His intense desire is to be victorious. He needs victory and not a funeral game. So his resentment is acute. It becomes unbearable for him. He does not tolerate their indifference towards him.
In fact, Ravi is a resolute and sensible boy. He does not bear the indifference and ignominy inflicted upon him by his playmates. Thus the psychology of a child is beautifully manifested here.
(f) He had wanted victory and triumph — not a funeral. But he had been forgotten, left out and he would not join them now. [N. U/2005]
Answer: This extract has been derived from a remarkable short story, “Games at Twilight” by Anita Desai. Here the writer talks of Ravi’s sense of intense despair when his hope does not come true.
Ravi and other children start playing ‘hide-and-seek’. Raghu is the seeker of their game. All children hide respectively. Ravi at first hides himself behind the garage. But he feels unsafe here. So he enters into a small shed with broken green door. He earns a lot of horrible experiences here. He thinks of his desirous victory. He feels rare happy to defeat Raghu. If Raghu fails to find him out, he would be the victor. Ravi is overjoyed to dream of such a situation. He feels thrilling and extremely joyous. Such imagination and feeling makes him forget touching the ‘Den’. When it comes to his mind, he comes out. He hurriedly goes to touch the ‘Den’. He demands that he has won the game. Because he has remained untraced. His other playmates have already finished the game. They are now playing a funeral game. They have forgotten him completely. They have considered him to be left-out. Ravi becomes angry and wild. His dream is unfulfilled. This makes him furious. His mother intervenes and asks him to be quiet and normal. His other playmates invite him to play the funeral game with them. But Ravi does not join them. His intense desire is to be victorious. He needs victory and not a funeral game. So his resentment is acute. It becomes unbearable for him. He does not tolerate their indifference towards him.
In fact, Ravi is a resolute and sensible boy. He does not bear the indifference and ignominy inflicted upon him by his playmates. Thus the psychology of a child is beautifully manifested here.
(g) But he had been forgotten, left out and he would join them now. The ignominy of being forgotten — how could he face it? He felt his heart go heavy and ache inside him unbearably.
Answer: This extract is taken from a fine short story, “Games at Twilight” by Anita Desai. Here the story-writer has probbed into the inner agony of a little boy, Ravi and his feelings after being forgotten.
Ravi is one of the hiders in the game of ‘hide-and-seek’. In this game, Raghu is the seeker. Ravi hides himself along with other participants. He hides in a shed near the garage. Raghu is able to find them all out except Ravi. Then he along with other children begins to play other games being totally forgotten Ravi. In the meantime, Ravi appears and claims to be victorious. But his playmates ill-behave with him and crudely ask him to join them now. His other playmates have already finished the game. They are now playing a funeral game. They have forgotten him completely. They have considered him to be left-out. As Ravi is wholly forgotten by them, he is unwilling to participate in the next game. He cannot admit this game without the result of the first game. Ravi does not tolerate this dishonour. He feels a great pain in his heart. His heart becomes heavy and creates acute agony inside him. He feels neglected and depressed.
Actually, we see that Ravi is not a simple boy. He has a deep sense of defeat and insignificance as an adult. He is highly resolute and sensible. The craftsmanship of Anita Desai is obviously expressed through her treatment of child psychology here.
(h) He felt his heart go heavy and ache inside him unbearably. He lay down full Length on the damp grass, crushing his face into it, no longer crying, silenced by a terrible sense of his insignificance.
Answer: These are the concluding sentences of the remarkable short story, “Games at Twilight” by Anita Desai who is one of the best- known short story writers in the Indian Sub-continent. They mark the closing of the story. Here the author tells about the immense depression caused in Ravi after being forgotten and neglected by his playmates.
Ravi and his other playmates begin to play the game, ‘hide-and- seek’. In this game, the seeker ought to touch the ‘Den’. If anybody is able to touch it befooling the seeker, he will be a winner or victor. Ravi is a victorious boy. His only mission is to win the game. He is not found out by the seeker, Raghu. As a result, he is supposed to win the game. Moreover, he is able to touch the ‘Den’. But other players of the game forget him. Ravi starts shouting for his victory. His playmates disagree with him and prepare themselves for starting another game. They invite him to join them. Ravi does not join them now. He thinks that the first game is not finished still. Another game cannot be started except him. He is not to be overlooked. For this reason, he feels very ache and pain inside him. He is silenced by the imposing Raghu. But the pain within his heart does not stop. The humiliation is too much for him. His heart goes heavy and his suffering becomes intolerable. So he lies down full length on the moist grass. His face dashes to the ground. Now he is no longer shouting. He is silenced by a keen sense of his insignificance. He loses his capability of crying. He has hardly any solace for him.
However, Ravi feels depressed as his dream has shattered into pieces. The pathetic tone of the story is marked clearly here in the concluding sentences.
Brief Questions with Answers
1.Q. Who is Anita Desai?
Answer: Anita Desai is a Sub-continental writer of novel and short story in English.
2.Q. When was Anita Desai born?
Answer: Anita Desai was born on 24 January, 1937.
3.Q. Where was Anita Desai born?
Answer: Anita Desai was born in the hill station of Mussoorie, Uttar Pradesh, India.
4.Q. Who are the parents of Anita Desai?
Answer: D.N. Mazumdar and Tony Nime were the parents of Anita Desai.
5.Q. Where did Anita Desai study?
Answer: Anita Desai studied at Queen Mary’s Higher Secondary School and Miranda House, Delhi University.
6.Q. Where is Anita Desai living now?
Answer: Anita Desai is now living in Massachusetts, USA.
7.Q. Whom did Anita Desai marry?
Answer: Anita Desai was married to Ashvin Desai, a businessman.
8.Q. Who has written Fasting, Feasting?
Answer: Anita Desai has written Fasting, Feasting.
9.Q. What is Fasting, Feasting?
Answer: Fasting, Feasting is a novel by Anita Desai.
1O.Q. When was Fasting, Feasting published?
Answer: Fasting, Feasting was published in 1999.
11.Q. Who has written Diamond Dust?
Answer: Anita Desai has written Diamond Dust.
12.Q. What is Diamond Dust?
Answer: Diamond Dust is a collection of short story by Anita Desai.
13.Q. When was Diamond Dust published?
Answer: Diamond Dust was published in 2000.
14.Q. Who has written In Custody?
Answer: Anita Desai has written In Custody.
15.Q. What is In Custody?
Answer: In Custody is a novel by Anita Desai.
16.Q. When was In Custody published?
Answer: In Custody was published in 1984.
17.Q Who has written the story, Games at Twilight?
Answer: Anita Desai has written the story, Games at Twilight.
18.Q. What is Games at Twilight?
Answer: Games at Twilight is a collection of short story by Anita Desai.
19. Q. What type of the story, Games at Twilight is?
Answer: “Games at Twilight” is short story dealing with child psychology.
20. Q. Who is the protagonist in the story, Games at Twilight?
Answer: Ravi is the protagonist in the story, “Games at Twilight”.
21.Q. Who are the characters of the story, Games at Twilight?
Answer: Ravi, Raghu, Mira, Anu, little Manu and their mother are the characters of the story, “Games at Twilight”.
22.Q. Who is Raghu?
Answer: Raghu is a villainous character in the story, “Games at Twlight”.
23.Q. What does the term, ‘twilight’ signify in the story, Games at Twilight?
Answer: The term, ‘twilight’ signifies death in the story, “Games at Twilight”.
24.Q. What is the setting of the story, Games at Twilight?
Answer: The setting of the story, “Games at Twilight” is the house of a small sub-continental town.
25.Q. When was the story, Games at Twilight published?
Answer: The story, “Games at Twilight” was published in 1978.
26.Q. What does the word, ‘horrendously’ mean?
Answer: The word, ‘horrendously’ means terribly.
27.Q. What does the word, ‘superciliously’ mean?
Answer: The word, ‘superciliously’ means haughtily.
28.Q. What does the word, ‘Den’ mean?
Answer: The word, ‘Den’ means cave.

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