Games at Twilight Questions And Answers
Broad Questions with Answers
1.Q. Sketch the
character of Ravi.
Or
Discuss the character
of Ravi in Anita Desai’s short story, Games at Twilight. [N. U/20061
Or
Write an essay on the
character of Ravi in Anita Desai’s Gaines at Twilight.
Or
Sketch the character of
Ravi as depicted in Games at Twilight.
[N. U/2009]
Answer: Ravi is the
central character in the story, “Games at Twilight” by Anita Desai. He is an
immortal figure in this short story. He is a wonderful creation of Anita Desai.
In this sweet but heart-breaking story, Ravi is never to be overlooked. The
incidents of the story revolve round him. The writer has minutely expressed
child psychology through the character of Ravi. Ravi is not an ordinary boy. He
is different from other boys and girls. He has a certain goal to win the game.
Firm determination is one of his chief features. His power of speculation and
contemplation is revealed here.
At the beginning of the
story, we find that the children are almost suffocated in the room. So they
plead to their mother to come out and play in the porch. Ravi, Mira, Anu, Manu
and Raghu promise to their mother in this respect. They give her word that they
will not go outside the porch. But when they start their game, they break their
promise except Raghu. Raghu becomes the seeker of this game, ‘hide-and-seek’.
He wants to find everybody out. He begins to search creating panic and terror.
Ravi is a resolute boy.
His firm determination to win the game is unique. He does not want to be found
out by Raghu. He dislikes to be dead like little Manu. So Ravi hides himself
into a shed with green broken door. The shed is full of wastage and broken
things. Here he suffers much and begins to tremble with fear and terror. He is
nearly suffocated. But he keeps his sharp eye on the seeking of villainous
Raghu. Here Anita Desai describes the mental state of Ravi as the following
way— “Ravi looked about him desperately, swallowing a small ball of snot in his
fear.”
Thus he has been
painted as a determined boy. He cares a lot to win the game. It is not a matter
to him whether he will be in danger or not.
Ravi is small in
stature. But his desire is not petty. He wishes to overcome all hazards for
winning the game. He stays in the shed for long. In the mean time, darkness
comes down and grows evening. But Ravi is alone in this place. He thinks and
plans to win the game. He feels then something cold and slimy trying to touch
him. The writer describes— “Something cold or like a snake. Snakes!”
At last, Ravi comes out
of the shed exhausted. His playmates start their second game. He does not agree
with the second game. He is still unsought. So the first game cannot be over.
Another game cannot be started without him. Ravi will not be overlooked and
neglected. He cannot bear it. He does not want to join the funeral game. He
wants victory and triumph and not a funeral game. But he has been forgotten by
his playmates. He has been discarded. So he will not join them now. He is
dishonoured being forgotten. He cannot tolerate. So he feels his heart so heavy
and ache inside him unbearably. He lies down on the damp grass crushing his
face into the ground. He is no longer crying. Actually, he is silenced by a
terrible sense of ignominy of insignificance and indifference to him.
However, we may say
that Ravi is a small boy of firm determination and resolution. He is victorious
and resolute. He is a dreamer. He wants to be noticed and watched. He has a
strong sense of honour. He cannot stand against the ignominy of insignificance.
Thus Ravi is unforgettable character for the psychology of a child.
2. what aspects of
child psychology are explored in Anita s ‘ short story, Games at Twilight? [N.
U/20051
Or
Comment on Anita
Desai’s treatment of child psychology. [N. U/20041 Or
Comment on Anita
Desai’s treatment of child psychology in her short story, Games at Twilight.
Or
Compare and contrast
the characters of Raghu and Ravi.
Answer: Treatment of
child psychology is one of the major subjects in the story, “Games at Twilight”
by Anita Desai. It is a study of the mind of children. The mind of a child is
different from the mind of a grown-up man. The mind of an adult achieves
complexity for various experiences of life. His power of reasoning is always at
work. But the mind a child is a clean sheet which is not filled with
experiences. It is simple, pure and innocent. Anita Desai has compared and
contrasted the character of Raghu and Ravi in order to treat childhood in this
famous short story.
Ravi and Raghu are two
major characters in the story. But Mira, Manu and Anu also play minor but
significant role in the development of the story. Their activities make the
activities of Ravi and Raghu prominent. They contribute a lot to make the
writer’s picture of childhood complete. So their role is complementary. In the story,
we find that Ravi is a little boy. He begins to play ‘hide-and seek’ with his
playmates. Raghu is the seeker of the game. Ravi goes to hide himself behind
the garage. He sits on a flower pot. But soon he realises that it is unsafe for
him. He wants to enter the garage. But it is not possible for him to get its
key. So he decides to take shelter in a shed.
Ravi is inspired to
enter the dark shed for his simplicity of mind and sporting spirit. Anyhow, he
manages to enter the shed through the gap between the door and the wall. Here
we find the ingenuity of a child. He enters the shed fearing the whistle of
Raghu. The shed is very dark, small and stinking. It is a safe a home for rats,
ants and other insects. Here he enjoys various natural fears and thrill in his
mind. He feels the presence of a snake. This fear makes him leap. The beating
of Raghu’ s stick on the walls increases his fear. Ravi recovers himself by
thinking that Raghu will come to help if he is in danger. This is natural for a
child.
In the shed, Ravi feels
something moving slowly on the back of his neck. At first, he is afraid of it.
But he overcomes his fear in the next moment. He thinks that it is an insect
perhaps a spider. He rubs it to death. He is unknown to all creatures in the shed.
So they try to explore him. Such a thought is possible for a child only. What
he thinks inwardly in the shed is absolutely childlike. He wants to be victorious.
His mission is to defeat Raghu. If he does so, he will be the happiest boy in
the world.
Raghu is the opposite
to Ravi. He may be his foil. He is older, stronger and cleverer than he. He
cannot accept anything mildly. As a seeker, he shouts for stopping the hiders
in the name of their mother. He is very cruel. He mercilessly beats little Manu.
He strikes over the shrubs, wall and on the fence. Raghu, Mira and other
children start playing other games. Coming out of the shed, Ravi touches the
‘Den’. Then he shouts, “I won, I won, I won”. He is very resolute. He does not
tolerate the dishonour of the children. These features of childhood are
reflected in the characters of different children specially Ravi and Raghu.
However, Anita Desai
has very successfully explored different aspects of child psychology in “Games
at Twilight”. Her power of exploring the mind of children has made her an
outstanding literary figure. She has treated the psychology of Raghu and Ravi.
In this respect, she stands supreme. Thus the story covers almost all facets
and features of the mind of children.
3.Q. Does Ravi’s reaction to the indifference of his
companions represent at the common human feelings? How? [N. U/20051
Or
How much sympathy for
Ravi did you feel at the end of the story? Did his experience remind you of any
of your childhood experiences?
Answer: Ravi is the
central central character in the marvellous short story, “Games at Twilight” by
Anita Desai. He is little in stature but very tall in thought and resolution.
In a summer afternoon, he along with other children starts playing
‘hide-and-seek’. Raghu is selected as the seeker. Then all children begin to
hide themselves. Ravi goes behind the garage to hide himself. He then enters
into a shed near the garage. He experiences a lot of strange and new feelings
in this shed. At last, he comes out of it. He finds that his playmates have
already forgotten him. They have started a new game. Ravi does not tolerate
their indifference to him. He shows a very strong reaction to their attitude.
His reaction to their indifference represents the common human feelings.
We have already
mentioned that Ravi hides himself in the shed with a green broken door. Raghu
is unable to find him out. In the meantime, darkness begins to be deeper. Birds
are returning to their nests. The lawn becomes invisible. He hears that
children are chanting and laughing. There is none to look for him. He cannot
realise what has really happened to the game. It might have been over. But it
is not clear how it could end keeping him untraced. Suddenly he remembers that
to win the game he is to touch a particular spot called the ‘Den’. But he has
forgotten it. He tries only to ensure that his seeker may not find him out. His
dream is to be victorious. So without delay, he bursts out of the shed and goes
to the ‘Den’. He demands that he is victorious. Because none can find him out.
He becomes sorrowful for being forgotten by his playmates.
The sudden appearance
and rage of Ravi astonishes all including his mother. She pacifies him. Other
children have by now ended the game. They are now playing the fuieral game.
They invite him to join them in their play. But Ravi does not join them. He
does not tolerate their indifference and ignominy of being forgotten. Moreover,
he desires victory, not funeral. He is overwhelmed with shock and despair. He
lies down on the grass and bemoans silently.
However, Ravi does not
hope to play a game which fills a mind with shock, despair and dejection. Therefore,
he cannot join others in their funeral game. He finds no other way express his
grief but to lie down the ground and press his face up on the grass. Nothing
can console him. He has to console himself by accepting the reality. We cannot
but be intensely sympathetic for him at this point. We are shocked for him. His
sense of ignominy hurts us strongly. Moreover, we become nostalgic when think
of our own childhood. We all have such memorable incidents in our child life.
The experience of Ravi reminds us of our childhood experiences.
4.Q. How does Anita
Desai make use of symbols in her story, Games at Twilight? [N. U12003]
Or
What is symbol? How
does Anita Desai handle symbols in her story, Games at Twilight?
Answer: A symbol is a
thing which stands for something else. It is basically an image which assumes
its special meaning by virtue of recurrent uses. It may be a figure of speech
or a literal word. Generally, symbol is of two kinds — traditional and
personal. It may be public or universal. The rose for beauty, the white colour
for purity, the rising sun for birth and the dove for peace are conventionally
accepted public symbols. Now we shall try to consider how Anita Desai has made
use of symbols in her best- known story, “Games at Twilight”. In this story, we
find the symbols of game, death, evening, darkness and littleness. They are
universal in nature.
The title of the story
is symbolic. Here we find at least two games. One is a ‘hide-and-seek’. Another
is nothing a funeral game. The first game, ‘hide-and-seek’ is the symbol of the
mind of a child. It is a simple and common game. So it symbolises the
simplicity and purity of the mind of a child. But the funeral game symbolizes death.
It is the last play of human life. This will be clearer if we consider life as
a play-ground. Man comes to this world and stays for some time. He plays
different games of life. He plays various roles too. In fact, he has to play
both complex and simple games in his life. At one point in his life, all games
are over save one game only. This is undoubtedly the funeral game or the last
game.
In “Games at Twilight”,
we find that Ravi hankers after victory. He cannot but think of triumph. He
needs it as he expects. He feels rare happy to defeat Raghu. If Raghu fails to
find him out, he would 1- the victor. Ravi is overjoyed to dream of such a
situation. He feels thrilling and extremely joyous. Such imagination and
feeling makes him forget touching the ‘Den’. When it comes to his mind, he
comes out. He hurriedly goes to touch the ‘Den’. He demands that he has won the
game. Because he has remained untraced. His other playmates have already
finished the game. They are now playing a funeral game. They have forgotten him
completely. They have considered him to be left-out. In this sense, the funeral
game is the symbol of Ravi’s complete frustration.
Evening becomes
symbolic in the story, “Games at Twilight”. It is changed into twilight. Again
twilight is changed into night. Night brings about darkness. It traditionally
symbolises death. In this story, the game of joy is changed into a game of
sorrow and shock at the end.
Thus we find that Anita
Desai has made use of several symbols in her famous short story, “Games at
Twilight”. Her use of symbols has achieved universality.
5.Q. How did Ravi feel
when he was hiding in the garage? [N. U/20021
Or
How do Ravi’s
experiences in the shed contribute to the mood of the story?
Or
How does Ravi feel when
he hides himself in the shed beside the garage?
Or
Discuss the feeling of
Ravi after hiding himself in the shed near the garage.
Answer: Ravi is one of
the main characters in the short story, “Games at Twilight” by Anita Desai. In
a summer afternoon, he along with other children starts playing
‘hide-and-seek’. Raghu is the seeker of the game. Then all children begin to
hide themselves. Ravi goes behind the garage to hide himself. He sits on an
upturned flower pot. But he suspects that Raghu may find him out easily behind
the garage. His chosen place is not safe at all. So he wants to take shelter in
the garage. But he finds it locked. As a result, he hides himself in a small
shed near the garage. In this shed, he earns a rare experience. He feels
something which he never feels before.
The shed is very dark
and filthy. But it is suitable as a hiding place. Ravi laughs quietly thinking
of his courage and self- confidence. Soon he hears Raghu coming. Raghu picks up
a stick and beats against the garage and shed walls. The sound of beating
shakes Ravi slightly. He feels delighted to think that he has duped Raghu. He
feels happy and pleased to outwit him. Ravi imagines himself to be
congratulated for his act of bravery and ingenuity. Finding his no sign, Raghu
goes away. Now fear grips the mind of Ravi. He does not see anything in the
shed. He receives a very bad smell that usually comes from a grave. It seems an
atmosphere of horror. It is ghastly.
In such a condition,
Ravi remembers that once he was locked up in a cupboard. He had to spend
weeping half an hour inside this cupboard. The situation was at least tolerable
because of his mother’s touch. But now it is different. He feels something cold
and slimy beside him. He imagines it to be a snake. The fear of snake makes him
more afraid. Suddenly he feels something moving on the back of his neck. He
cannot determine what to do. He examines his neck with one of his hands. He
thinks that it may be a spider. He rubs it so hard that it dies. Now his fear
takes another turn. He feels the presence of other horrible creatures in the
shed. He is not able to stand any longer. His legs begin to tremble. He tries
to sit on an old bath tub. He remains there for hours patiently. But now the
situation becomes worse and worse. It becomes unbearable to him. He thinks of
coming out and joining others. There he may spend the evening with his parents,
brothers and sisters more joyfully. But he changes his decision.
Ravi feels a new
trilling and suspense in his mind. He imagines that everyone is found out
except himself. If it happens, it would be a great and sensational event. It
would be a unique experience for him. It would be more pleasing than getting
the whole slab of a chocolate from his uncle. It would be happier than riding
in a small cart of the soda-man. If he is not found out, he would be able to
defeat Raghu. He would be victorious. His joy would know no bounds then.
Therefore, he decides not to come out of the shed.
To sum up, we can say
that the experiences felt by Ravi in the shed contribute to the mood of the
story, “Games at Twilight”. They prove that Ravi has vigour, mental spirit,
imaginative power and dynamic outlook. His resolution is admirable. His
experience and inner thinking in the shed are childish. But they have the stamp
of maturity.
6.Q. Discuss the
character of Raghu in Anita Desai’s short story, Games at Twilight.
Or
Sketch the character of
Raghu.
Answer: Anita Desai is
a great master of character-portrayal. Her manner of characterisation is
unique. Her characters are lively and animate. They act and speak as the human
beings. If we consider Ravi as the hero or protagonist of “Games at Twilight”,
Raghu will be regarded as a villain or antagonist in the story. The evil-sides
in his character become clear when we go through the story. But it is painted
so realistically that it remains almost hidden. Anita Desai’ s study of child
psychology makes her superior to any other short story-writer.
Raghu is a strong boy
and tall in stature. His legs are very strong and long as if he were a football
champion. They are sturdy and hairy. For this reason, his unusual shape can
create panic among the boys and girls. He is villainous in the story. When the
game begins, the dark-side of his heart is revealed before our eyes. In the
game, ‘hide-and-seek’ he is a seeker. When the players begin to hide and go out
of the porch, Raghu shouts for catching the attention of their mother. He
begins to protest by crying— “You cheated — Mira cheated — Anu cheated — only
in the veranda— the porch— Ma said— Ma said to stay in the porch!” Thus he
reminds the children of their promise to mother to play in the porch. But no
one pays heed to him. He tries to protest them only for his own interest.
Because if they do not go outside the porch, he is able to find them out
easily. He is rather skilled in seeking.
Raghu is marked by his
cruelty and rough behaviour. He is merciless. He beats little Manu when he
finds him out. Haughtily he kicks the helpless boy with his toe and says— “I
know I have to, idiot.”
His rough behaviour
reaches its climax when he dashes Ravi to the ground. Ravi wants to be
victorious and claims it. Because Raghu does not find him out. But he does not agree
with him and roughly say— “Don’t be a fool.”
This is an instance of
his rudeness. He wants to start another game neglecting Ravi. He would like to
extend his mastery over the other children. He is a dominating and imposing
character.
At last, we can say
that Raghu possesses long, hefty, hairy, foot bailer legs. He is older and
physically stronger than Ravi who is the central character of the story. So he
enjoys a superior advantage because of his bodily stoutness and strong stature.
It is the dream of Ravi to defeat Raghu. Raghu is harsh in words and activities
to create panic in the children. He is rough, tough and rude. He is essentially
cruel and a villain in “Games at Twilight”.
7.Q. Discuss the use of
imagery in the story, Games at Twilight.
Or
What specific words and
images in this story are most vivid to you? If you had to draw one picture to
illustrate the story, what would you draw?
Or
Which images suggest
loss and death to you? How do these images make you feel?
Or
What is imagery? Write
a note on the imagery used in the story, Games at Twilight.
Answer: The collective
use of images is called imagery. Actually, the word “image” has been taken from
the Latin word “imago” which means “likeness”. So an image is a likeness of
something. It is a picture made out of words. It is a replica produced in the
mind of the reader by sense perception. To draw something with the help of
words is called imagery. Imagery conveys word pictures or a series of connected
images. It is the use of figurative language to enrich poetry or prose. It is
one of the most common terms in the field of literary criticism. It appeals to
the senses of taste, smell, hearing, touch and sight. “Games at Twilight” by
Anita Desai is enriched with striking images. The images are precise and
concrete.
Most of the images used
in “Games at Twilight” are descriptive and visual. We find a very beautiful and
realistic picture of summer. The weather is very hot. The children feel
confined in the room. They feel that their lungs are stuffed with cotton wool.
They are crazy to come out of the room. Their mother at last opens the door.
Then they burst out like seeds from a crackling and over-ripe pod into the
veranda. They go out wild and maniacal yells.
We find the images of
flower in the story. Anita Desai describes a garden without flowers and leaves.
Nature seems to be lacking liveliness and freshness. Animal imagery is also
evident here. Some squirrels are lying on the wet earth under the water tap. An
outdoor dog lays stretched dead-like on the veranda mat. His paws, ears and
tail all reach out like dying travellers in search of water. His eyes look like
white marbles rolling in the purple sockets. The children start making noise
like a band of parrots. Little Manu reappears suddenly. He seems to be dropping
out of an invisible cloud or from the claws of a bird. Moreover, sparrows, ant,
rat, spider and snake come obviously and relevantly when the writer describes
the shed near the garage.
The sound of falling
water over the dry earth produces a very sensuous sight. The scent of earth
after receiving water is very wonderful. Ravi comes out the shed through the
crack. He falls on his knees. Then he gets up and stumbles on stiff. He feels
numb and tries to run across the yard. He begins to cry heartily. He throws
himself at the white pillar and shouts, “Den! Den! Den!” His heart goes heavy
and his suffering becomes intolerable. So he lies down full length on the moist
grass. His face dashes to the ground. Now he is no longer shouting and becomes
silenced by a keen sense of his insignificance. Ravi loses the capability of
crying. He has hardly and solace for him. This presents a visual picture. We
find here a graphic description.
In fine, we may say
that Anita Desai is a powerful creator of concrete images in her majestic short
story, “Games at Twilight”. The imagery of the story lends poetic quality to
it. It heightens to the level of sensuousness. Most of the images may symbolise
the qualities of children.
Short Questions with Answers
1.Q. How does Anita
Desai handle the psychology of children in the story, Games at Twilight?
Answer: Treatment of
child psychology is one of the major subjects in Anita Desai’s “Games at
Twilight”. The story is a study of the mind of children. The mind of a child is
a clean sheet which is not filled with experiences. So real human mind can be
found in a child with simplicity, purity and innocence. In this story, the
writer has tried to portray it as faithfully and realistically as she can.
Ravi and Raghu are two
major characters in the story. But Mira, Manu and Anu also play minor but
significant role in the development of the story. Their activities make the
activities of Ravi and Raghu prominent. They contribute a lot to make the
writer’s picture of childhood complete. So their role is complementary. In the
story, we find that Ravi is a little boy. He goes to play with other children.
He along with others decides to play ‘hide-and-seek’. After the seeker has been
selected, he goes to hide himself. He hides behind the garage at first. Then he
inters into a shed with broken green door. He feels thrilling into the shed. He
is resolute to win the game. He is determined to defeat Raghu.
Raghu is opposite to
Ravi. He is older, stronger and cleverer than Ravi. He cannot accept anything
mildly. He is cruel and harsh. He does not hesitate to beat little Manu
mercilessly. He beats over the bush with a view to creating panic. He along
with Mira and other children starts playing other games. Coming out of the
shed, Ravi touches the “Den”. Then he shouts, “I won, I won, I won”. Thus Anita
Desai has very successfully explored different aspects of child psychology in
“Games at Twilight”.
2.Q. Discuss the
character of Ravi.
Answer: Ravi is the
central character in the short story, “Games at Twilight” by Anita Desai. He is
a resolute boy. His firm determination to win the game is unique. He wants to
defeat Raghu. He hides himself behind the garage at first. Then he enters into
a shed with green broken door. The shed is full of wastage and broken things.
Here he suffers much and begins to tremble with fear and terror. He is nearly
suffocated. But he wants to be victorious. He wants to defeat Raghu.
Ravi is small in
stature. But his desire is not petty. He is imaginative and thoughtful. He does
not tolerate indifference shown by his playmates. After coming out of the shed,
he finds that his playmates start playing the funeral game. But he claims to be
the victor of the first game. He does not accept their offer to join the funeral
game. Because he is even untraced. So he wants victory and triumph and not a
funeral game. But he has been forgotten by his playmates. He has been
discarded. So he will not join them now. He cannot tolerate this dishonour.
At last, Ravi feels his
heart so heavy and ache inside him unbearably. He lies down on the damp grass,
crushing his face into it. He is no longer crying. Actually, he is silenced by
a terrible ignominy of his insignificance and indifference to him.
3.Q. Identify the
characters of the story, Games at Twilight.
Answer: Anita Desai is
well-known for characterisation. Her study of character-portrayal is best
revealed in her famous short story, “Games at Twilight”. In this story, she has
tried to probe the psychology of children. Child psychology is superbly
expressed through Ravi, Raghu, Mira, Anu and small Manu. She represents them as
the leading figures. But we also meet their father and mother.
Ravi is the central
character in the story. He is a resolute boy. His firm determination to win the
game is unique. He wants to defeat Raghu. He hides himself behind the garage at
first. Then he enters into a shed with green broken door. The shed is full of
wastage and broken things. Here he suffers much and begins to tremble with fear
and terror. He is nearly suffocated. But he wants to be victorious. In fact, he
plays the role of a protagonist. On the contrary, Raghu is a villainous
character. He is a strong boy and tall in stature. His legs are very strong and
long as if he were a football champion. They are sturdy and hairy. For this
reason, his unusual shape can create panic among the boys and girls.
Mira is one of the
minor but significant characters in the story. She is called motherly Mira by
the authoress. She is more intelligent than other children. She has
authoritative and motherly air. Small Manu is very little. He is frightened at
the shout of Raghu. He weeps after being caught. He is mercilessly beaten by
the seeker. Anu does not play any mentionable role in the story. She only joins
the games along with other children. The mother is a careful and traditional
sub-contentinetal mother. She forbids the children come Out of the room in
extreme summer heat. She has played her part when Ravi claims to be victorious
and howling. We find that the Father is a complete officer. He takes rest with
tea in the garden after the office. Besides, we find the driver and the
gardener
4.Q. Comment on the
character of Raghu as painted in the story, Games at Twilight.
Answer: Raghu is a
villainous character in the story, “Games at Twilight” by Anita Desai. He is a
strong boy and tall in stature. His legs are very strong and long as if he were
a football champion. They are sturdy and hairy. For this reason, his unusual
shape can create panic among the boys and girls.
Raghu is the seeker of
the the game, ‘hide-and-seek’. When the players begin to hide and go out of the
porch, Raghu shouts for catching the attention of their mother. Thus he reminds
the children of their promise to mother to play in the porch. But no one pays heed
to him. He tries to protest them only for his own interest. Because if they do
not go outside the porch, he is able to find them out easily. He is rather
skilled in seeking.
Raghu is marked by his
cruelty and rough behaviour. He is merciless. He beats little Manu when he
finds him out. His rough behaviour reaches its climax when he dashes Ravi to
the ground. Ravi wants to be victorious and claims it. Because Raghu does not
find him out. But he does not agree with him and roughly says, “Don’t be a fool.”
He wants to start another game neglecting Ravi. He would like to extend his
mastery over the other children. He is a dominating and imposing character. He
possesses long, hefty, hairy, foot bailer legs. He is older and physically
stronger than Ravi.
5.Q. Discuss the
setting of the story, Games at Twilight.
Answer: “Games at
Twilight” is an excellent short story of Anita Desai. It is a fine study of
child psychology. It has symbolic significance. The imagery used here is
sensuous and visual. In this story, we meet a vivid description of a house of
small town in the Indian Sub-continent. The house has a garage, garden, veranda
and porch. The house with its surroundings is the setting of “Games at
Twilight”.
The setting in this
story makes up the majority of the tale. The hiding part of the story can’t
really be told and moved along in any other way. Ravi hides at first behind the
garage. Then he hides into the shed near the garage. So his hiding is done in
silence. The narrator only can give us t1e mood and feeling of what goes on
here:
The author uses
different descriptions of the setting to do this. The shed at first seems to be
dark and gloomy. Ravi realises that no one will look there. So he can win the
game. Then the shed becomes warm and homely. The author also describes the
feeling of children inside the house. Thus the writer makes the setting outside
seem heavenly. The children insist on coming out of a hot house.
6.Q. Discuss the theme
of the story, Games at Twilight.
Answer: “Games at
Twilight” is an excellent short story of Anita Desai. It is thematically
wonderful. It is a fine study of child psychology. Symbols and images used here
knit a universal theme, death. Evening, twilight, night and darkness symbolise
death. So we find at least two obvious themes in the story. They are death and
inner qualities of children with simplicity and innocence.
In the story, we find
at least two games. One is a ‘hide-and-seek’. Another is nothing but a funeral
game. The first game, ‘hide and seek’ is the symbol of a child’s mind. It is a
simple and common game. So it symbolises the simplicity and purity of the mind
of a child. But the funeral game symbolises death. It is the last play of human
life. This will be clearer if we consider life as a play-ground. Man comes to
this world and stays for some time. He plays different games of life. He plays
various roles too. In fact, he has to play both complex and simple games of his
life. At one point in his life, all games are over save one game only. This is
undoubtedly the funeral game or the last game.
Evening is also
symbolic here. It is changed into twilight. Again twilight is changed into
night. Night brings about darkness. It traditionally symbolises death. In this
story, the game of joy is changed into a game of sorrow and shock at the end.
Thus Anita Desai has delineated death and psychology of children. She shows
that the children possess innocence and simplicity. But they may have jealousy
and cruelty as we find in the mature men. Raghu is the burning example in this
respect.
7.Q. Discuss the prose
style of the story, Games at Twilight?
Answer: “Games at
Twilight” is an excellent short story of Anita Desai. It is well-known for characterisation.
In this story, the authoress has tried to probe the psychology of, children.
Child psychology is exquisitely expressed through Ravi, Raghu, Mira, Anu and
Little Manu. She represents them as the leading figures. But we also meet their
father and mother. In this story, we meet a vivid description of a house of
small town in the Indian Sub-continent. The house has a garage, garden, veranda
and porch. The house with its surroundings is the setting of “Games at
Twilight”.
Symbols and images knit
a universal theme, death. Evening, twilight, night and darkness symbolise
death. So we find at least two obvious themes in the story. They are death and
inner qualities of children with simplicity and innocence. The language used in
the story is rich in the figures of speech. The writer employs similes which
make striking, precise and concrete imagery. Her words and phrases are common
and simple. They are often metaphorical. They are created by Anita Desai
herself.
Anita Desai often uses
dialogue and informal English. Sentences are at times incomplete. Sometimes
they are very long and sometimes very short. But they are not boring. They
sustain rhythmic flow. They often have climactic movement. We also find a
skilful use of parentheses in “Games at Twilight”.
8.Q. Discuss the use of
imagery in the story, Games at Twilight.
Answer: “Games at Twilight”
by Anita Desai is enriched with striking images. The images are precise and
concrete. Most of the images used in the story are descriptive and visual. We
find a very beautiful and realistic picture of summer. The weather is very hot.
The children feel confined in the room. They feel that their lungs are stuffed
with cotton wool. They are crazy to come out of the room. Their mother at last
opens the door. Then they burst out like seeds from a crackling and over-ripe
pod into the veranda. They come out with wild and maniacal yells.
Animal imagery is
evident in the story, “Games at Twilight”. Some squirrels are lying on the wet
earth under the water tap. An outdoor dog lays stretched dead-like on the
veranda mat. His paws, ears and tail all reach out like dying travellers in
search of water. His eyes look like white marbles rolling in the purple
sockets. The children start making noise like a band of parrots. Little Manu
reappears suddenly. He seems to be dropping out of an invisible cloud or from
the claws of a bird. Moreover, sparrows, ant, rat, spider and snake come
obviously and relevantly when the writer describes the shed near the garage.
The sound of falling
water over the dry earth produces a very sensuous sight. The scent of earth
after receiving water is very wonderful. Ravi comes out the shed through the
crack. He falls on his knees. Then he gets up and stumbles on stiff. He feels
numb and tries to run across the yard. He begins to cry heartily. He throws
himself at the white pillar and shouts, “Den! Den! Den!” His heart goes heavy
and his suffering becomes intolerable. So he lies down full length on the moist
grass. His face dashes to the ground. Now he is no longer shouting and becomes
silenced by a keen sense of his insignificance. Ravi loses the capability of
crying. He has hardly any solace for him. Such description presents a visual
picture. We find here a graphic description too.
9.Q. Discuss the use of
symbols in the story, Games at Twilight.
Answer: Anita Desai has
made use of symbols in her best-known story, “Games at Twilight”. In this
story, we find the symbols of game, death, evening, darkness and littleness.
They are universal in nature. The title of the story is symbolic. Here we find
at least two games. One is a ‘hide-and-seek’. Another is nothing but a funeral
game. The first game, ‘hide-and-seek’ is the symbol of a child’s mind. It is a
simple and common game. So it symbolises the simplicity and purity of the mind
of a child. But the funeral game symbolises death.
In the story we find
that Ravi hankers after victory. He cannot but think of victory. He needs it as
he expects. He feels rare happy to defeat Raghu. If Raghu fails to find him
out, he will be the victor. Ravi is overjoyed to dream of such a situation. He
feels thrilling and extremely joyous. Such imagination and feeling makes him
forget touching the ‘Den’. When it comes to his mind, he comes out. He
hurriedly goes to touch the ‘Den’. He demands that he has won the game. Because
he has remained untraced. His other playmates have already finished the game.
They are now playing a funeral game. They have forgotten him completely. They
have considered him to be left out. In this sense, the funeral game is the
symbol of Ravi’s complete frustration.
Evening becomes
symbolic in the story, “Games at Twilight”. It is changed into twilight. Again
twilight is changed into night. Night brings about darkness. It traditionally
symbolises death. In this story, the game of joy is changed into a game of
sorrow and shock at the end.
10. Q. Why do you think
Ravi’s experience during the hide-and- seek game affects him so deeply?
Answer: Ravi is the
central character in “Games at Twilight” by Anita Desai. He is a resolute boy.
His firm determination to win the game is unique. He wants to defeat Raghu. He
joins other children play the game, ‘hide-and-seek’. His experience during this
game affects him so deeply. Because he has finally won something.
Ravi is a very small
boy of the family. So he is always punished. He always loses in most of the games.
He seems to play a lot of games by himself. Yet he wants to be a part of the
group. In the story, we find that he becomes a part of the group. At last, he
wins the game. So he is really happy. This means that he is like the other
people.
Ravi comes out of his
hiding place at last. He demands that he has won the game. But his playmates
forget him. So he begins to howl. He is crushed. Because he finds that they
have already finished the game. Now they are playing another one. They have
made the things even worse. They ignore him and don’t even acknowledge his
achievement. The final insult comes from his mother. She does not pay any
attention to what Ravi says. Thus his experience during the first game must
affect anyone deeply.
11.Q. Discuss the mood
and atmosphere of the story, Gaines at Twilight.
Answer: Anita Desai has
painted the mood and atmosphere of her short story, “Games at Twilight”
realistically. She does not meaninglessly romanticise it. This is clear when
she says about the extreme heat inside and outside the room. But the children
feel confined. They are ready to face the hot atmosphere.
At the outset of the
story, Anita Desai describes the mood and atmosphere. She says that it is still
too hot to play outdoors. But the children insist on their mother to come out
of the house. They are in confinement for whole day long for intolerable heat.
Of course, the house is not too cool. But at least, it is a protection from the
sun. The author describes it as a dark prison. She talks about gloomy mood and
stuffy atmosphere.
Nature takes very harsh
and rude shape in the hot afternoon of summer. The flower garden and earth turn
into harsh too. At length, the children see light and face the afternoon. They
are very happy. They feel released. The mother goes back to her bath. She
showers talcum powder and wears a fresh sari. She uses them to help her face
the summer evening. Then the game starts and Ravi hides in the shed. He
experiences a horrible atmosphere inside it. Coming out of the shed, he finds
that his playmates start another game. He begins to howl for his victory. He
does not want a funeral game. He feels exhausted and insulted. Thus the story
turns dark and returns to its original mood of confinement. The atmosphere
becomes gloomy again.
12.Q. Why is everyone
so surprised to see Ravi when he finally comes out of his hiding place?
Answer: Ravi is the
central character in “Games at Twilight” by Anita Desai. He is a resolute boy.
His firm determination to win the game is unique. He wants to defeat Raghu. He
hides himself behind the garage at first. Then he enters into a shed with green
broken door. The shed is full of wastage and broken things. Here he suffers
much and begins to tremble with fear and terror. He is nearly suffocated. At
last, he comes out of it. He seems to be crazy. He seems to be different Ravi
to other children. His attitude surprises all.
Ravi reappears and
everyone stares at him with utmost amazement. His passion and wild animal
howling are surprising. His playmates start playing another game. But he will
not let them play. He tears himself out his mother’s grasp and goes quickly to
the middle of the children. He charges them with his head. As a result, the
children scatter in surprise. They invite him to join their funeral game.
But Ravi does not join
them. His intense desire is to be victorious. He needs victory and not a
funeral game. So his resentment is acute. It becomes unbearable to him. He does
not tolerate their indifference towards him. Thus his passion and craziness for
being victorious make everyone surprised.
13.Q. What kind of game
are the children playing at twilight?
Answer: “Games at
Twilight” is an excellent short story of Anita Desai. In this story, the
children play the funeral game at twilight. But at the beginning of the story,
they start playing the main game of the story, ‘hide-and-seek’. Then they play
games one after another.
Last of all, they begin
to play the funeral game.
The children invite
Ravi to join their funeral game. But he does not join them. He starts howling.
Mira orders tim o stop howling forcefully. She says that if he wants to play,
he may stand at the end of the line made for the funeral game. The game
proceeds. Two pairs of arms reach up in an arc. The children assemble under it
again and again in a mournful circle. They duck their heads and sing in chorus
—
“The grass is green,
The rose is red;
Remember me
When I am dead, dead, dead, dead—”
They bow their heads
very sadly. Ravi cannot bear it. He loses his mental strength to follow them.
His heart goes heavy and his suffering becomes intolerable. So he lies down
full length on the moist grass. His face dashes to the ground. Now he is no
longer shouting and becomes silenced by a keen sense of his insignificance.
Ravi loses the capability of crying. He has hardly any solace for him.
Thus the funeral game
symbolises death. It is the last play of human life. This will be clearer if we
consider life as a play-ground. Man comes to this world and stays for some
time. He plays different games of life. He plays various roles too. In fact, he
has to play both complex and simple games his life. At one point in his life,
all games are over save one game only. This is undoubtedly the funeral game or
the last game.
14.Q.What has Ravi
discovered by the end of the story, Game at Twilight?
Answer: Ravi is the
central character in “Games at Twilight” by Anita Desai. He is a tragic figure.
In order to win the game, he does not hesitate to enter the shed. Here he
experiences a lot of horrible things. He comes of the shed at the end of the
story. He then finds that his playmates have already forgotten him. They have
started funeral game.
Ravi reappears and
everyone stares at him with utmost amazement. His passion and wild animal
howling are surprising. His playmates start playing another game. But he will
not let them play. :
He tears himself out
his mother’s grasp and goes quickly to the middle of the children. He charges
them with his head. As a result, the children scatter in surprise. They invite
him to join their funeral game.
But Ravi does not join
them. His intense desire is to be victorious. He needs victory and not a
funeral game. But he discovers that his playmates have forgotten him
completely. They have considered him to be left-out. As Ravi is wholly forgotten
by them, he is unwilling to participate in the next game. He cannot admit this
game without the result of the first game. Ravi does not tolerate this
dishonour. He feels a great pain in his heart. His heart becomes heavy and
creates acute agony inside him. He feels neglected and depressed.
15. Q. Write short
notes or annotations on the following: —
(a) Raghu [N. U/2005]
Answer: Raghu is a
villainous character in the story, “Games at Twilight” by Anita Desai. He is a
strong boy and tall in stature. His legs are very strong and long as if he were
a football champion. They are sturdy and hairy. For this reason, his unusual
shape can create panic among the boys and girls. He is the seeker in the game,
‘hideand-seek. When the players begin to hide and go out of the porch, Raghu
shouts for catching the attention of their mother. Thus he reminds the children
of their promise to mother to play in the porch. But no one pays heed to him.
He tries to protest them only for his own interest. Because if they do not go outside
the porch, he is able to find them out easily. He is rather skilled in seeking.
Raghu is marked by his
cruelty and rough behaviour. He is merciless. He beats little Manu when he
finds him out. His rough behaviour reaches its climax when he dashes Ravi to
the ground. Ravi wants to be victorious and claims it. Because Raghu does not
find him out. But he does not agree with him and roughly says, “Don’t be a
fool”. He wants to start another game neglecting Ravi. He would like to extend
his mastery over the other children. He is a dominating and imposing character.
He possesses long, hefty, hairy, foot bailer legs. He is older and physically
stronger than Ravi who is the central character of the story. So he enjoys a
superior advantage because of his bodily stoutness and strong stature. It is
the dream of Ravi to defeat Raghu. Raghu is harsh in words and activities to
create panic in the children. He is rough, tough and rude.
(b) Ravi
Answer: Ravi is the
central character in “Games at Twilight” by Anita Desai. He is a resolute boy.
His firm determination to win the game is unique. He wants to defeat Raghu. He
hides himself behind the garage at first. Then he enters into a shed with green
broken door. The shed is full of wastage and broken things. Here he suffers
much and begins to tremble with fear and terror He is nearly suffocated. But he
wants to be victorious.
Ravi is small in
stature. But his desire is not petty. He is imaginative and thoughtful. He does
not tolerate indifference shown by his playmates. After coming out of the shed,
he finds that his playmates start playing the funeral game. But he claims to be
the victor of the first game. He does not accept their offer to join the funeral
game. Because he is even untraced. So he wants victory and triumph and not a
funeral game. But he has been forgotten by his playmates. He has been
discarded. So he will not join them now. He cannot tolerate this dishonour. He
feels his heart so heavy and ache inside him unbearably. He lies down on the
damp grass, crushing his face into it. He is no longer crying. Actually, he is
silenced by a terrible ignominy of his insignificance and indifference to him.
(c) The Funeral Game
Answer: The funeral
game in the short story, “Games at Twilight” by Anita Desai has a symbolic
significance. At the beginning of the story, the children start playing the
main game of the story, ‘hide- and-seek’. Then they play games one after
another. Last of all, they begin to play the funeral game. They invite Ravi to
join their funeral game. But he does not join them. He starts howling. Mira
orders him to stop howling forcefully. She says that if he wants to play, he
may stand at the end of the line made for the funeral game. The game proceeds.
Two pairs of arms reach up in an arc. The children assemble under it again and
again in a mournful circle. They duck their heads and sing in chorus
“The grass is green,
The rose is red;
Remember me
When I am dead, dead, dead, dead —“
They bow their heads
very sadly. Ravi cannot bear it. He loses his mental strength to follow them.
His heart goes heavy and his suffering becomes intolerable. So he lies down
full length on the moist grass. His face dashes to the ground. Now he is no
longer shouting and becomes silenced by a keen sense of his insignificance. Ravi
loses the capability of crying. He has hardly any solace for him.
Thus the funeral game
symbolises death. It is the last play of human life. This will be clearer if we
consider life as a play-ground. Man comes to this world and stays for some
time. He plays different games of life. He plays various roles too. In fact, he
has to play both complex and simple games his life. At one point in his life,
all games are over save one game only. This is undoubtedly the funeral game or
the last game. It is the game of death.
(d) Mira
Answer: Mira is one of
the minor but significant characters in the story, “Games at Twilight” by Anita
Desai. She is called motherly Mira by the authoress. She is one of the players
of the game, ‘hide and seek’. She represents herself more intelligent than
other players. She has authoritative and motherly air. She is capable of
pacifying the players. She is able to manage the game. After bursting out of
the room, the children begin to quarrel. They start tumbling, shoving and
pushing against each other. The shoves become harder. Some kick out. In this
situation, Mira has to intervene. She pulls the boys roughly apart. She shouts
and forms a kind of vague circle. She does it by pulling and pushing them. Then
Mira orders them to clap. She has always a commanding voice. This proves when
Ravi comes out of the shed and starts howling. He claims that he must be
declared victorious in the game. Mira orders him to stop howling forcefully.
She says that if he wants to play, he may stand at the end of the line made for
the funeral game. Ravi is not in a position to obey her. So Mira puts him at
the end of the line very firmly.
i4elixpiain and
interpret the following extracts: — i) The children, too, felt released. They
too began tumbling,
shoving, pushing
against each other, frantic to start. Start what? Start their business. The
business of the children’s day
which is — play.
Answer: These sentences
have been derived from the memorable short story, “Games at Twilight” written
by Anita Desai who is noted for her power of creating immortal characters in
the field of short story-writing. As a psychologist, Anita Desai has portrayed
the relax mood of Indian sub-continental children here.
It is charged of the
sub continental children that they do not get any time for recreation and
pastime. But Anita Desai does not agree with it. Rather she shows that the
Indian children are able to take some adventure to recreate their mind. She
says that the children begin to play ‘hide-and-seek’ before the sunsets in a
hot summer’s day. Their mother at last permits them to play(under one condition
that they should not go outside the porch. Consequently, the door is opened and
the children can go out of the room. They feel much released. So they begin
tumbling, shoving and pushing against each other. They try to start a madly
game. But they can not arrive at a decision what they start. At last, they can
begin their business which is called play.
Actually, Anita Desai
has shown her ability to uphold the child psychology through the story. She
tries to defend the subcontinent
children from the
charge of the weariness of taking their way of education. She shows that they
are habituated not to go to the tutor and school. Rather they can enjoy their
leisure in the afternoon.
(b) The garden outside
was like a tray of beaten brass.
[N. U12005]
Answer: This sentence
has been taken from a notable short story of child psychology, “Games at
Twilight” By Anita Desai who is an indian writer. Here the writer has painted
the mood and atmosphere of her short story through a striking simile.
Anita Desai describes
the afternoon realistically. It is very hot and bright. The white walls of the
veranda look very harsh in the sun. The bougainvilla hangs anout it in livid
balloons. The garden outside looks like a tray made of beaten brass. It
flattens out on the red gravel and stony soil in all shades of metal. No life
stirs at this dry time of day. The birds still drop like dead fruits. Some
squirrels are lying on the wet earth under the water tap. An outdoor dog lays
stretched dead-like on the veranda mat. His paws, ears and tail all reach out
like dying travellers in search of water. His eyes look like white marbles
rolling in the purple sockets.
Actually, the authoress
has drawn a beautiful image of hot
weather employing a
simile.
(c) He hugged his knees
together and smiled to himself almost shyly at the thought of so much victory,
such laurels.
Answer: This beautiful
sentence is selected from a notable short story of child psychology, “Games at Twilight”
by Anita Desai who is an Indian writer. Here the writer has tried to uphold the
psychology of Ravi when he was in a shed behind the garage and Raghu was
searching hard for the hiders.
Rave is one of the
hiders in the game, ‘hide-and-seek’. In this game, Raghu is the seeker. Ravi
hides himself along with other participants.’ He hides in a shed behind the
garage. Now he is thinking that Raghu has not sought him yet. Though Raghu is a
football champion, harsh-voiced and a big boy, Ravi is luckier than any other
children. Because he is going to defeat Raghu. He will be victorious. To him
this would be thrilling beyond imagination. Thinking of his supposed victory he
begins to smile himself with self-pleasure. He touches his knees together and
thinks of his only victory. Ravi becomes very cheerful at the thought his
victory. He imagines that he is going to receive a bunch of laurels which
symbolises his great honour or respect of his winning the game. After defeating
Raghu, he will be crowned and garlanded by others.
In fact, Ravi’s hope
for winning the game and resolution have been expressed through these lines.
Anita Desai’s treatment of the psychology of child is also noteworthy here.
(d) Having disappeared
from the scene, he had disappeared from their minds Clean. [N. U120091
Answer: This extract
has been taken from a marvellous short story, “Games at Twilight” written by
Anita Desai who is an Indian short story writer. Here the writer has spoken of
the position of Ravi in the games of the children who forget him.
Ravi is one of the
hiders in the game, ‘hide-and-seek’. In this game, Raghu is the seeker. Ravi
hides himself along with other participants. He hides in a shed near the
garage. He stays there until darkness comes down. In the mean time, Raghu has
already found all children out except Ravi. Then other children stop their
first game. They play games one after another. B Ut nobody remembers that Ravi
has been missed from the scene. In fact, having disappeared from the scene Ravi
has disappeared from the mind of his playmates. So he becomes very shocked and
claims to be a winner. He thinks that he is a real victor. Because he remains
unsought from first to the last. But he is totally forgotten by them and it is
unbearable to him.
However, we may find a
universal truth hidden in this sentence.
When a man goes out of
sight for long, he is very naturally forgotten. It reminds us of the proverb,
“Out of sight, out of mind”.
(e) He had wanted
victory and triumph — not funeral. [N. U/2002/2007]
Answer: This sentence
has been derived from a remarkable short story, “Games at Twilight” by Anita
Desai. Here the writer talks of Ravi’s sense of intense despair when his hope
does not come true.
Ravi and other children
start playing ‘hide-nd-seek’. Raghu is the seeker of their game. All children
hide respectively. Ravi at first hides himself behind the garage. But he feels
unsafe here. So he enters into a small shed with broken green door. He earns a
lot of horrible experiences here. He thinks of his desirous victory. He feels
rare happy to defeat Raghu. If Raghu fails to find him out, he would be the
victor. Ravi is overjoyed to dream of such a situation. He feels thrilling and extremely joyous. Such
imagination and feeling makes him forget touching the ‘Den’. When it comes to
his mind, he comes out. He hurriedly goes to touch the ‘Den’. He demands that
he has won the game. Because he has remained untraced. His other playmates have
already finished the game. They are now playing a funeral game. They have
forgotten him completely. They have considered him to be left-out. Ravi becomes
angry and wild. His dream is unfulfilled. This makes him furious. His mother
intervenes and asks him to be quiet and normal. His other playmates invite him
to play the funeral game with them. But Ravi does not join them. His intense
desire is to be victorious. He needs victory and not a funeral game. So his
resentment is acute. It becomes unbearable for him. He does not tolerate their
indifference towards him.
In fact, Ravi is a
resolute and sensible boy. He does not bear the indifference and ignominy
inflicted upon him by his playmates. Thus the psychology of a child is
beautifully manifested here.
(f) He had wanted
victory and triumph — not a funeral. But he had been forgotten, left out and he
would not join them now. [N. U/2005]
Answer: This extract
has been derived from a remarkable short story, “Games at Twilight” by Anita
Desai. Here the writer talks of Ravi’s sense of intense despair when his hope
does not come true.
Ravi and other children
start playing ‘hide-and-seek’. Raghu is the seeker of their game. All children
hide respectively. Ravi at first hides himself behind the garage. But he feels
unsafe here. So he enters into a small shed with broken green door. He earns a
lot of horrible experiences here. He thinks of his desirous victory. He feels
rare happy to defeat Raghu. If Raghu fails to find him out, he would be the
victor. Ravi is overjoyed to dream of such a situation. He feels thrilling and
extremely joyous. Such imagination and feeling makes him forget touching the
‘Den’. When it comes to his mind, he comes out. He hurriedly goes to touch the
‘Den’. He demands that he has won the game. Because he has remained untraced.
His other playmates have already finished the game. They are now playing a
funeral game. They have forgotten him completely. They have considered him to
be left-out. Ravi becomes angry and wild. His dream is unfulfilled. This makes
him furious. His mother intervenes and asks him to be quiet and normal. His other
playmates invite him to play the funeral game with them. But Ravi does not join
them. His intense desire is to be victorious. He needs victory and not a
funeral game. So his resentment is acute. It becomes unbearable for him. He
does not tolerate their indifference towards him.
In fact, Ravi is a
resolute and sensible boy. He does not bear the indifference and ignominy
inflicted upon him by his playmates. Thus the psychology of a child is
beautifully manifested here.
(g) But he had been
forgotten, left out and he would join them now. The ignominy of being forgotten
— how could he face it? He felt his heart go heavy and ache inside him
unbearably.
Answer: This extract is
taken from a fine short story, “Games at Twilight” by Anita Desai. Here the
story-writer has probbed into the inner agony of a little boy, Ravi and his
feelings after being forgotten.
Ravi is one of the
hiders in the game of ‘hide-and-seek’. In this game, Raghu is the seeker. Ravi
hides himself along with other participants. He hides in a shed near the
garage. Raghu is able to find them all out except Ravi. Then he along with
other children begins to play other games being totally forgotten Ravi. In the
meantime, Ravi appears and claims to be victorious. But his playmates
ill-behave with him and crudely ask him to join them now. His other playmates
have already finished the game. They are now playing a funeral game. They have
forgotten him completely. They have considered him to be left-out. As Ravi is
wholly forgotten by them, he is unwilling to participate in the next game. He
cannot admit this game without the result of the first game. Ravi does not
tolerate this dishonour. He feels a great pain in his heart. His heart becomes
heavy and creates acute agony inside him. He feels neglected and depressed.
Actually, we see that
Ravi is not a simple boy. He has a deep sense of defeat and insignificance as
an adult. He is highly resolute and sensible. The craftsmanship of Anita Desai
is obviously expressed through her treatment of child psychology here.
(h) He felt his heart
go heavy and ache inside him unbearably. He lay down full Length on the damp
grass, crushing his face into it, no longer crying, silenced by a terrible
sense of his insignificance.
Answer: These are the
concluding sentences of the remarkable short story, “Games at Twilight” by
Anita Desai who is one of the best- known short story writers in the Indian
Sub-continent. They mark the closing of the story. Here the author tells about
the immense depression caused in Ravi after being forgotten and neglected by
his playmates.
Ravi and his other
playmates begin to play the game, ‘hide-and- seek’. In this game, the seeker ought
to touch the ‘Den’. If anybody is able to touch it befooling the seeker, he
will be a winner or victor. Ravi is a victorious boy. His only mission is to
win the game. He is not found out by the seeker, Raghu. As a result, he is
supposed to win the game. Moreover, he is able to touch the ‘Den’. But other
players of the game forget him. Ravi starts shouting for his victory. His
playmates disagree with him and prepare themselves for starting another game.
They invite him to join them. Ravi does not join them now. He thinks that the first
game is not finished still. Another game cannot be started except him. He is
not to be overlooked. For this reason, he feels very ache and pain inside him.
He is silenced by the imposing Raghu. But the pain within his heart does not
stop. The humiliation is too much for him. His heart goes heavy and his
suffering becomes intolerable. So he lies down full length on the moist grass.
His face dashes to the ground. Now he is no longer shouting. He is silenced by
a keen sense of his insignificance. He loses his capability of crying. He has
hardly any solace for him.
However, Ravi feels
depressed as his dream has shattered into pieces. The pathetic tone of the
story is marked clearly here in the concluding sentences.
Brief Questions with Answers
1.Q. Who is Anita
Desai?
Answer: Anita Desai is
a Sub-continental writer of novel and short story in English.
2.Q. When was Anita
Desai born?
Answer: Anita Desai was
born on 24 January, 1937.
3.Q. Where was Anita
Desai born?
Answer: Anita Desai was
born in the hill station of Mussoorie, Uttar Pradesh, India.
4.Q. Who are the
parents of Anita Desai?
Answer: D.N. Mazumdar
and Tony Nime were the parents of Anita Desai.
5.Q. Where did Anita
Desai study?
Answer: Anita Desai
studied at Queen Mary’s Higher Secondary School and Miranda House, Delhi
University.
6.Q. Where is Anita
Desai living now?
Answer: Anita Desai is
now living in Massachusetts, USA.
7.Q. Whom did Anita
Desai marry?
Answer: Anita Desai was
married to Ashvin Desai, a businessman.
8.Q. Who has written
Fasting, Feasting?
Answer: Anita Desai has
written Fasting, Feasting.
9.Q. What is Fasting,
Feasting?
Answer: Fasting,
Feasting is a novel by Anita Desai.
1O.Q. When was Fasting,
Feasting published?
Answer: Fasting,
Feasting was published in 1999.
11.Q. Who has written
Diamond Dust?
Answer: Anita Desai has
written Diamond Dust.
12.Q. What is Diamond
Dust?
Answer: Diamond Dust is
a collection of short story by Anita Desai.
13.Q. When was Diamond
Dust published?
Answer: Diamond Dust
was published in 2000.
14.Q. Who has written
In Custody?
Answer: Anita Desai has
written In Custody.
15.Q. What is In
Custody?
Answer: In Custody is a
novel by Anita Desai.
16.Q. When was In
Custody published?
Answer: In Custody was
published in 1984.
17.Q Who has written
the story, Games at Twilight?
Answer: Anita Desai has
written the story, Games at Twilight.
18.Q. What is Games at
Twilight?
Answer: Games at
Twilight is a collection of short story by Anita Desai.
19. Q. What type of the
story, Games at Twilight is?
Answer: “Games at Twilight”
is short story dealing with child psychology.
20. Q. Who is the
protagonist in the story, Games at Twilight?
Answer: Ravi is the
protagonist in the story, “Games at Twilight”.
21.Q. Who are the
characters of the story, Games at Twilight?
Answer: Ravi, Raghu,
Mira, Anu, little Manu and their mother are the characters of the story, “Games
at Twilight”.
22.Q. Who is Raghu?
Answer: Raghu is a
villainous character in the story, “Games at Twlight”.
23.Q. What does the
term, ‘twilight’ signify in the story, Games at Twilight?
Answer: The term,
‘twilight’ signifies death in the story, “Games at Twilight”.
24.Q. What is the
setting of the story, Games at Twilight?
Answer: The setting of
the story, “Games at Twilight” is the house of a small sub-continental town.
25.Q. When was the
story, Games at Twilight published?
Answer: The story,
“Games at Twilight” was published in 1978.
26.Q. What does the
word, ‘horrendously’ mean?
Answer: The word,
‘horrendously’ means terribly.
27.Q. What does the
word, ‘superciliously’ mean?
Answer: The word,
‘superciliously’ means haughtily.
28.Q. What does the
word, ‘Den’ mean?
Answer: The word, ‘Den’
means cave.
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